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Graphical error

Posted: Sat Mar 06, 2010 7:42 pm
by grumblefish
Since installing RoR, I'm noticing a problem with the graphics. Basically, when I zoom in all the way during play, I can see faint white lines between the hexes. I like to zoom in and out a lot, but the white lines make it rather ugly. I turned on the grids to alleviate this problem, but I would like it to go back to the way it once was (no visual distinction between hexes no matter what the zoom level).

Posted: Sat Mar 06, 2010 8:22 pm
by SRW1962
I have noticed that too. Also is there any chance the grid could be brown instead of black as this would be less harsh against the background.

Posted: Sat Mar 06, 2010 8:46 pm
by grumblefish
Yes, a faint sort of brown would be a lot more pleasant. Zoomed in, the grid isn't so bad, but when you zoom out the black is much too much.

Also, does anybody know of a quick fix for this white line issue? I don't see how RoR has affected the size of the hexes, so this graphical bug makes no sense to me.

Posted: Sat Mar 06, 2010 8:48 pm
by keithmartinsmith
This has always been the case depending on your screen resolution, video card and zoom settings. At the moment there is no great fix. Zooming in and out with the + and - usually maintains the video quality. Using the scroll wheel is easier but the scrolling is much more granular so you do not always get the sharpest results. Keith

Posted: Sun Mar 07, 2010 12:26 am
by grumblefish
Hold on, look what I found!

This only affects the randomly generated maps! The regular maps work perfectly, there are no white lines at all!

I just played a game on the Marathon scenario, and was so sick of the grid that I turned it off. But when I zoomed all the way in, no white lines! Then, I went to a multiplayer game of Cynoscephalea (nigh on impossible to win as Rome, btw)... no white lines! Finally, to test it all, I started another custom army game and let the computer randomise the map- WHITE LINES.


It is a problem with the random map generator; the scenarios that come with the game, and custom scenarios, are all fine and do not have this graphical glitch.

Posted: Sun Mar 07, 2010 12:34 am
by grumblefish
Here is a comparison;

Regular scenario (Tunis):

Image

Randomly generated map:

Image

new picture, from scenario Tunis, at the highest zoom level; no white lines:

Image


As you can see, the second pictures has faint white lines which disappear when you zoom out, and become irritating when you zoom in. It almost looks like the tiles are disjointed rectangles that need to be nudged to the side a little.

Posted: Sun Mar 07, 2010 1:05 am
by IainMcNeil
The maps use the same graphics so it is just the zoom level. Use the mouse wheel and you'll find some zoom levels have artifacts from scaling (lines) and others dont.

Posted: Sun Mar 07, 2010 1:12 am
by grumblefish
iainmcneil wrote:The maps use the same graphics so it is just the zoom level. Use the mouse wheel and you'll find some zoom levels have artifacts from scaling (lines) and others dont.
No, I'm sorry, but that's simply not true. The exact same map tiles, at maximum zoom, do not have any lines. I can provide more screenshots if necessary. For example:

I load up Marathon. Zoom in to the maximum zoom. There are 0 artifacts; absolutely no white lines whatsoever.
I load up a DAG battle with gauls v. gaul, getting the same green tileset in the random map. There are white lines.

The exact same zoom level, the exact same tileset- no white lines in scenario or custom map, but there are white lines with the random map generator. I do not know why, but this is definitely what's happening. I never once saw white lines or artifacts in the original Field of Glory. It is only now, since installing RoR, that I am seeing them, and only when I do the random map generator.

The pictures in my previous post show the problem; edit: looks like one is zoomed out further, let me rectify that.

Here you go:

Image

Maximum zoom, on the scenario for Tunis. No white lines, exact same tileset and exact same zoom level as the picture in my previous post that had white lines in the random map game.

Posted: Sun Mar 07, 2010 3:09 am
by SRW1962
I've found that this happens on an infrequent basis in my games too. I do have a brand new pc with windows 7, 1 gig nvidia graphics card and I run my screen res at 1900 x 1200 plus about 6 or 8 gig of ram, so I can't see that its much to do with graphics cards etc. I do also have it installed on my older pc with windows xp, a screen res of 1600 x 1040? and a 520mb nvidia graphics card and 2 gig of ram, same thing just happens sometimes.

Posted: Sun Mar 07, 2010 5:33 am
by grumblefish
SRW1962 wrote:I've found that this happens on an infrequent basis in my games too. I do have a brand new pc with windows 7, 1 gig nvidia graphics card and I run my screen res at 1900 x 1200 plus about 6 or 8 gig of ram, so I can't see that its much to do with graphics cards etc. I do also have it installed on my older pc with windows xp, a screen res of 1600 x 1040? and a 520mb nvidia graphics card and 2 gig of ram, same thing just happens sometimes.
For me, it is every single DAG game. It never happened in the original FOG, and never happens in a scenario or custom scenario.

Posted: Sun Mar 07, 2010 10:23 am
by IainMcNeil
It is the same graphics - trust me ;)

The only issue is that the size of the map determines the maximum outer zoom so will change the scaling.

Posted: Sun Mar 07, 2010 5:40 pm
by grumblefish
iainmcneil wrote:It is the same graphics - trust me ;)

The only issue is that the size of the map determines the maximum outer zoom so will change the scaling.
I don't doubt it's the same graphics being used for all the different maps. My point is, the DAG maps have white lines running through them, while absolutely none of the regular and custom scenarios have white lines. I have shown multiple pictures of this; what else would constitute appropriate proof? If you're saying that it's simply the size of the map, then basically DAG maps must be of a size that absolutely none of the pre-made scenarios use, and which is impossible to create in the scenario builder.

Here, I have gone and taken the biggest map size possible for a custom scenario (50x50), and zoomed all the way in:

Image

No white lines.

I have now taken the massive Pyrrhus scenario, and zoomed all the way in:
Image

No white lines.

Now, a DAG scenario map, which is smaller than both of these, and....:
Image
White lines.

Here, finally, in case you're saying that the smaller maps get the white lines, is Scirthaea:
Image
No white lines!

How is it that every single DAG battle has white lines, and absolutely 0 custom or pre-made scenario has white lines? If it is, as you say, simply the size of the map, then DAG scenarios have a unique size not used anywhere else, and I would highly appreciate it if you changed the size of the DAG map next patch so that it was in line with all the other maps.

Posted: Sun Mar 07, 2010 5:50 pm
by Brigz
grumblefish is correct about this. I get the same thing when I play DAG scenarios and zoom to max without using the hex grid. It is obviously the right and left seams of the terrain tiles and is not visible when the hex grid is used. Doesn't occur on any other scenarios (historical or custom). No idea why it happens but it is a very minor problem for me. I almost always play with the hex grid visible and I very rarely zoom to maximum so I can pretty much live with it. It is kind of a mystery why it happens.

Posted: Sun Mar 07, 2010 5:57 pm
by IainMcNeil
We'll check it out but I just dont see how it can be possible. There is no logic to it! :)

Posted: Sun Mar 07, 2010 6:01 pm
by grumblefish
iainmcneil wrote:We'll check it out but I just dont see how it can be possible. There is no logic to it! :)
Logic or no, it happens every time. Keithmartinsmith said that the size of 400 point DAG battles is 30h x 40w:

keithmartinsmith wrote:We have set the default map sizes to

<450> 700 points to 30h x 50w
Otherwise 30h x 40w
...
I loaded that exact size up in the custom scenario builder, and there were no white lines at all. The white lines definitely only appear on the DAG scenarios; the exact same size loaded up in the custom scenario builder has 0 white lines.

Posted: Sun Mar 07, 2010 6:28 pm
by grumblefish
Hey, I found a clear picture of the fault-lines between the hexes:

Image

The hex above the heads of the agyraspides clearly does not join up with the hexs neighbouring it on the left and right. There is an empty space, which is easily seen when you try and move. The hexes involved with DAG scenario maps sometimes don't join up, thus creating white lines. Look at the dead centre of the above image; there are two lines instead of one delineating the hexs vertically, with a gap in the middle. These gaps are where the white lines are appearing.

Posted: Sun Mar 07, 2010 8:37 pm
by grumblefish
Hey, I have about 8 or so DAG multiplayer games going on... and only 7 of them have the graphical problem. If you lot want to check the good one, it's "Spanish (Celtiberians) vs. Later Seleucid (" and it's me against Charles Robinson. There are no white lines on that one; every other DAG game I've tried has had white lines (tested maybe 30-40) times.

Posted: Sun Mar 07, 2010 10:34 pm
by Morbio
Ian said: "There's no logic to it".... I suspect the logic is there, you just haven't found it yet :wink:

Posted: Mon Mar 08, 2010 4:46 am
by grumblefish
After more observations, I think I've discovered the issue:

It's the new units. You remember how I said one of the DAG battles on multiplayer didn't have white lines? If you take a look, it's the one DAG battle... that doesn't use ANY new troops.

To test this, I opened a custom scenario, and dropped in some of the new units. Surprise, surprise- white lines!

I then opened a regular scenario, but one of the new ones that uses the new units (Orchomenos). White lines!


But then, why doesn't Marathon have white lines?

EDIT: Marathon does have white lines! All of the maps with new units have white lines... but only in certain places. Very strange. Marathon has them around the sides, but not on the main field of battle. Orchomenos has a lot, but the other ones (the Armenian one, for example) all have white lines in certain areas, but not others.

EDIT2: Perhaps even stranger... take a look at Metaurus, and play as Carthage. From your perspective, there shouldn't be any white lines, except in the far bottom right corner (perhaps some others I haven't spotted yet, though). Anyway... press r and reverse the view. Suddenly- white lines everywhere?!?!

Posted: Mon Mar 08, 2010 4:57 am
by grumblefish
Pressing R now on any map reveals white lines for every hex.

This is bizarre; if I don't see the white lines to begin with, I just need to press R to view the pitch from the other direction, and there are white lines galore. What has ROR done??!?