Field of Glory Patch v1.1.0 Released
Posted: Fri Mar 05, 2010 3:16 pm
Slitherine are pleased to announce the release Field of Glory version 1.1.0 with numerous bug fixes and tweaks. The update can be downloaded here:
http://www.slitherine.com/files/fog/fie ... _1.1.0.exe
The update works with any previous version of Field of Glory. Future patches will require the 1.1.0 patch as the patches are getting increasing big.
One of the major changes is you can now play any user designed scenario in multiplayer. There will be no more issues where one player has a scenario and the other doesn't. The system now automatically passes the scenarios across. Enjoy!
Changes in v1.1.0
Change: Logic: Medium foot bow take a -1 penalty for shooting if they also moved.
Change: Logic: Terrain effects (particularly disorder).
Change: Logic: Non-combat disorder rules.
Add: Logic: Rout and pursuit moves as a result of a unit being charged in the rear.
Change: Logic: New transient disorder code.
Changed: Logic: Increased number of combat die rolls for scythed chariots.
Change: Logic: Mounted units are now prevented from breaking off if they have an adjacent enemy unit in their rear arc.
Change: Logic: At the end of a player turn, scythed chariots that are adjacent to unbroken enemies and have not moved that player turn are eliminated.
Add: Updated battlegroup points cost
Add: New unit images.
Add: Updated help.
Add: Updated battlegroup validation code.
Add: Ability to toggle steep hillsides in map editor.
Change: Map editor: Popup menu now used to select unit side.
Add: UI: Display of disorder in the default mouse-over POA display.
Change: UI: Different terrain panel layout and hill information.
Change: UI: The colour of a unit's dot in the minimap is now determined by the unit's side when using the map editor.
Fix: UI: Font error at startup.
Fix: Possible fix for flickering issue on newer discrete ATI cards.
Change: AI: All units that have a ranged weapon are now treated as skirmishers.
Add: Ability to play custom games in multiplayer.
Add: UI: Help button on the initial menu.
Change: UI: Shorter leader rank names.
Change: UI: Long unit names are now condensed.
Fix: When saving a map, the start turn number of the free deployment scenario was being wrongly set to 1.
Fix: UI: Popup help messages were not appearing on the very first occasion the game was run.
http://www.slitherine.com/files/fog/fie ... _1.1.0.exe
The update works with any previous version of Field of Glory. Future patches will require the 1.1.0 patch as the patches are getting increasing big.
One of the major changes is you can now play any user designed scenario in multiplayer. There will be no more issues where one player has a scenario and the other doesn't. The system now automatically passes the scenarios across. Enjoy!
Changes in v1.1.0
Change: Logic: Medium foot bow take a -1 penalty for shooting if they also moved.
Change: Logic: Terrain effects (particularly disorder).
Change: Logic: Non-combat disorder rules.
Add: Logic: Rout and pursuit moves as a result of a unit being charged in the rear.
Change: Logic: New transient disorder code.
Changed: Logic: Increased number of combat die rolls for scythed chariots.
Change: Logic: Mounted units are now prevented from breaking off if they have an adjacent enemy unit in their rear arc.
Change: Logic: At the end of a player turn, scythed chariots that are adjacent to unbroken enemies and have not moved that player turn are eliminated.
Add: Updated battlegroup points cost
Add: New unit images.
Add: Updated help.
Add: Updated battlegroup validation code.
Add: Ability to toggle steep hillsides in map editor.
Change: Map editor: Popup menu now used to select unit side.
Add: UI: Display of disorder in the default mouse-over POA display.
Change: UI: Different terrain panel layout and hill information.
Change: UI: The colour of a unit's dot in the minimap is now determined by the unit's side when using the map editor.
Fix: UI: Font error at startup.
Fix: Possible fix for flickering issue on newer discrete ATI cards.
Change: AI: All units that have a ranged weapon are now treated as skirmishers.
Add: Ability to play custom games in multiplayer.
Add: UI: Help button on the initial menu.
Change: UI: Shorter leader rank names.
Change: UI: Long unit names are now condensed.
Fix: When saving a map, the start turn number of the free deployment scenario was being wrongly set to 1.
Fix: UI: Popup help messages were not appearing on the very first occasion the game was run.