Are Destroyers too good at attacking Land Units ?
Posted: Tue Feb 16, 2010 7:03 pm
I've noticed that DD's can be surprisingly effective at attacking ground troops. In a recent game , allied Navies were just as effective as the Allied Tac Air on the coast. In one example, on three successive turns the DD took two steps off the Corps. !
While six steps over three turns is unusual, you would normally expect to inflict some losses to a unit with this attack, and of course the target will lose effectivness and entrenchment.
I don't think that this is realistic. It's my understanding that a 'unit' of DD's represents about 15 Destroyers, which I imagine would total about 60 5 inch guns. That's a lot of firepower, but of course it's going to be far less effective than the equivalent number of land based Artillery guns.
The destroyers will often not have their own spotters, the ships are moving, there are navigation hazards to disrupt the routine, and concentrating lots of shells on a particular target much more difficult. If two steps is about 4000 men, can we really be saying that a group of destroyers could ever kill this many soldiers in a 20 day period, even under ideal conditions.
In contrast to this Capital Ships often became specialist at shore bombardment (e.g HMS Warspite), with their own spotter planes, and much bigger shells. This bombardment should do some (occasional) damage.
Currently a player can keep the entrenchment of an enemy unit in a city hovering around zero indefinitely without any cost to the attacker by just using a naval unit. I think that if this was allowed , that there should be some cost for the Allies in doing this.
I propose that Ships should no longer lower the entrenchment of ground units with their attacks, and that Destroyers should have their land attack values halved.
While six steps over three turns is unusual, you would normally expect to inflict some losses to a unit with this attack, and of course the target will lose effectivness and entrenchment.
I don't think that this is realistic. It's my understanding that a 'unit' of DD's represents about 15 Destroyers, which I imagine would total about 60 5 inch guns. That's a lot of firepower, but of course it's going to be far less effective than the equivalent number of land based Artillery guns.
The destroyers will often not have their own spotters, the ships are moving, there are navigation hazards to disrupt the routine, and concentrating lots of shells on a particular target much more difficult. If two steps is about 4000 men, can we really be saying that a group of destroyers could ever kill this many soldiers in a 20 day period, even under ideal conditions.
In contrast to this Capital Ships often became specialist at shore bombardment (e.g HMS Warspite), with their own spotter planes, and much bigger shells. This bombardment should do some (occasional) damage.
Currently a player can keep the entrenchment of an enemy unit in a city hovering around zero indefinitely without any cost to the attacker by just using a naval unit. I think that if this was allowed , that there should be some cost for the Allies in doing this.
I propose that Ships should no longer lower the entrenchment of ground units with their attacks, and that Destroyers should have their land attack values halved.