Max entrenchment levels (possible change)
Posted: Fri Feb 12, 2010 3:07 pm
The fortified lines that the countries built in WW2 are simulated via entrenchments. Maybe we should increase the entrenchment level by 1 for some terrain types? Now it seems only one attack upon a entrenched unit in clear terrain will remove all entrenchments. I’ve always felt that the gap between entrenchment levels for cities and capitals and other terrain types were too high. You lose all entrenchment levels by moving and when you only get one entrenchment level in clear then you not very well protected even if you’ve been in this dug in position for many months. So I definitely feel that increasing the entrenchment levels could make it easier to hold a line if you decide to be on the defense. I looked at maps for e. g. the collapse of Germany and I saw lots of defensive positions on the map. These defensive lines weren’t strong enough to be fortresses, but definitely stronger than having just one entrenchment level (removed by just one airstrike). With entrenchment level 2 in clear terrain it means you need 2 airstrikes to remove the entrenchments or attack with higher casualties.
These are the current entrenchment levels:
Capital: 8
City: 5
Fortress: 4
Mountain: 3
Rough, Forest, Deserthills, mine: 2
Clear, Desert, Dune, oilfield: 1
Swamp: 0
Maybe we can change the max entrenchment levels to the following:
Capital: 8
City, Fortress: 5
Mountain: 4
Rough, Forest, Deserthills, mine: 3
Clear, Desert, oilfield: 2
Swamp, Dune: 1
This means that attacking capitals and cities aren’t more difficult than before, but all other terrains (except dune) have 1 higher max entrenchment level. It means it’s possible to dig in hoping to hold the line. It also means the attacker should spend some air bombardment to lower the entrenchment level.
The max entrenchment level of 1 in clear terrain meant it had virtually no defense. Now you must attack the unit twice to remove all the entrenchment levels. So airstrikes becomes more important to reduce land casualties.
It's possible to keep the fortress at 4 and mountain at 3.
Changing the max entrenchment level will alter game play quite a bit because it will be harder to break the enemy line without softening up the target hexes. But the changes mean that we encourage players to dig in if they don't think they can gain more ground. Players have commented that it's not possible to build forts in GS and maybe having higher entrenchment max level for ordinary terrain (not cities and capitals) is a way to make fortified lines.
What do you think? Should we try to make the changes and playtest a bit or should we skip the idea instead?
These are the current entrenchment levels:
Capital: 8
City: 5
Fortress: 4
Mountain: 3
Rough, Forest, Deserthills, mine: 2
Clear, Desert, Dune, oilfield: 1
Swamp: 0
Maybe we can change the max entrenchment levels to the following:
Capital: 8
City, Fortress: 5
Mountain: 4
Rough, Forest, Deserthills, mine: 3
Clear, Desert, oilfield: 2
Swamp, Dune: 1
This means that attacking capitals and cities aren’t more difficult than before, but all other terrains (except dune) have 1 higher max entrenchment level. It means it’s possible to dig in hoping to hold the line. It also means the attacker should spend some air bombardment to lower the entrenchment level.
The max entrenchment level of 1 in clear terrain meant it had virtually no defense. Now you must attack the unit twice to remove all the entrenchment levels. So airstrikes becomes more important to reduce land casualties.
It's possible to keep the fortress at 4 and mountain at 3.
Changing the max entrenchment level will alter game play quite a bit because it will be harder to break the enemy line without softening up the target hexes. But the changes mean that we encourage players to dig in if they don't think they can gain more ground. Players have commented that it's not possible to build forts in GS and maybe having higher entrenchment max level for ordinary terrain (not cities and capitals) is a way to make fortified lines.
What do you think? Should we try to make the changes and playtest a bit or should we skip the idea instead?