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Detatiled Casualty Info?

Posted: Tue Feb 09, 2010 12:33 pm
by 76mm
I'd be interested in using this game for some kind of campaign but can't really do so without more detailed post-batttle casualty info (basically all units and leader casualties). I can't find any of this info in a log file anywhere, is it available somewhere?

For instance, as far as I can tell, the only way to tell if a leader has been killed is if you happen to see the animation during battle?

Posted: Tue Feb 09, 2010 1:50 pm
by IainMcNeil
At the moment no - you only get what you see on screen.

For a campaign you might be better off basing it on a points system and using Rise of Romes army designer.

Posted: Tue Feb 09, 2010 1:54 pm
by 76mm
iainmcneil wrote:For a campaign you might be better off basing it on a points system and using Rise of Romes army designer.
Clearly I would use the Army Designer to create armies and battles, but you still need to know the results of each battle to conduct a campaign...

Posted: Tue Feb 09, 2010 2:03 pm
by IainMcNeil
You've not seen the army designer yet - it is a completely new tool.

We can probably get a detailed results screen created if there is enough demand for this type of thing.

Posted: Tue Feb 09, 2010 2:06 pm
by Scutarii
Well, give information isnt a bad thing, know the casualties in infantry, cavalry and specials like chariots and elephants is good and of course know what is the true army force in the battlefield.

Posted: Tue Feb 09, 2010 3:13 pm
by 76mm
If the Army Designer will let us view post-battle results (including leader casualties), that would be awesome.

It seems to me like some simple player-designed campaigns would be a great addition to this game, and you can't really do this if you don't have some fairly detailed info about battle results...

Re: Detatiled Casualty Info?

Posted: Tue Feb 09, 2010 5:57 pm
by batesmotel
76mm wrote:I'd be interested in using this game for some kind of campaign but can't really do so without more detailed post-batttle casualty info (basically all units and leader casualties). I can't find any of this info in a log file anywhere, is it available somewhere?

For instance, as far as I can tell, the only way to tell if a leader has been killed is if you happen to see the animation during battle?
The flag(s) on the commander's BG are removed when the leader dies so it is possible to tell during a battle even if you missed the animation. Nothing is currently shown at the end of a battle in the vicorty window about leader casualties as far as I know.

Chris

Posted: Tue Feb 09, 2010 6:15 pm
by deeter
At the risk of getting even further away from the TT rules, it might be useful to lose army points when you lose your commanders. Maybe one per level. Might make players less willing to charge in with their Inspired Commanders.

Deeter

Re: Detatiled Casualty Info?

Posted: Tue Feb 09, 2010 6:32 pm
by 76mm
batesmotel wrote:The flag(s) on the commander's BG are removed when the leader dies so it is possible to tell during a battle even if you missed the animation.
This is good to know, although I thought I have had leaders die but the flags remain...will double-check, thanks!

Posted: Tue Feb 09, 2010 6:32 pm
by batesmotel
deeter wrote:At the risk of getting even further away from the TT rules, it might be useful to lose army points when you lose your commanders. Maybe one per level. Might make players less willing to charge in with their Inspired Commanders.

Deeter
The problem with doing that is that it essentially takes a BG out of the game for each general you have. Especially in smaller scenarios the General's BG is often a significant portion of that side's Cavalry (or other important troops which are only present in limited numbers). For example in the Carrhae scenario, the IC's BG is one third of the Parthian cataphract force. In the scenario's with Alexander's MAcedonians, the General's BGs usually represent half or even the majority of the Macedonian Cavalry which was their decisive arm historically.

Chris

Posted: Tue Feb 09, 2010 6:33 pm
by 76mm
deeter wrote:At the risk of getting even further away from the TT rules, it might be useful to lose army points when you lose your commanders. Maybe one per level. Might make players less willing to charge in with their Inspired Commanders.
I find it very odd that players are not penalized for losing major commanders...in a campaign context you might have some incentive to keep them alive, but in one-off games, not so much...

Posted: Tue Feb 09, 2010 6:38 pm
by arsan
Well, having a ton of units outside of command range when a general dies is not nice at all :wink:

Posted: Tue Feb 09, 2010 6:57 pm
by batesmotel
Plus having additional cohesion tests for the death of a general on adjacent BGs. I think there is quite enough penalty (and this is the equivalent to how the TT rules penalize the loss of a general).

It would be nice to be able to specify for a scenario that the loss of a general in that scenario would result in the loss of that battle. This would certainly be true historically for a ruler like Alexander the Great but probably not for the current Roman consul/pro-consul/legate or quite possibly even for a great commander like Hannibal or Julius Caesar.

Chris

Posted: Tue Feb 09, 2010 7:17 pm
by deeter
I would prefer not having commanders as part of a BG as on the TT, but that's not going to happen.

Deeter

Posted: Wed Feb 10, 2010 6:08 am
by 76mm
arsan wrote:Well, having a ton of units outside of command range when a general dies is not nice at all :wink:
unless the units are also within range of a subordinate commander, or it is the last turn or two of the battle...

[quote="batesmotelThis would certainly be true historically for a ruler like Alexander the Great but probably not for the current Roman consul/pro-consul/legate or quite possibly even for a great commander like Hannibal or Julius Caesar.
[/quote]
Certainly it wouldn't be true for all commanders or battles, but in many battles the loss of the "commander in chief" would be "game over"--Alexander, Darius, Hannibal, Caesar, Spartacus, Sertorious, Mithradates, etc. The Civil War, for instance, was being fought BECAUSE of Caesar--how would his death not be considered a defeat for his forces? Same is true for the many battles in which various kings or heads of state are commanding. Even if the war continued (and often it would not), the loss of such a figure could only be considered a disaster on the same scale as losing a battle.
batesmotel wrote:It would be nice to be able to specify for a scenario that the loss of a general in that scenario would result in the loss of that battle.
Agreed (or to be slightly more specific, specify that the loss of a particular general would result in a loss or significant penalty).

Posted: Wed Feb 10, 2010 6:09 am
by 76mm
arsan wrote:Well, having a ton of units outside of command range when a general dies is not nice at all :wink:
unless the units are also within range of a subordinate commander, or it is the last turn or two of the battle...
batesmotel wrote:This would certainly be true historically for a ruler like Alexander the Great but probably not for the current Roman consul/pro-consul/legate or quite possibly even for a great commander like Hannibal or Julius Caesar.
Certainly it wouldn't be true for all commanders or battles, but in many battles the loss of the "commander in chief" would be "game over"--Alexander, Darius, Hannibal, Caesar, Spartacus, Sertorious, Mithradates, etc. The Civil War, for instance, was being fought BECAUSE of Caesar--how would his death not be considered a defeat for his forces? Same is true for the many battles in which various kings or heads of state are commanding. Even if the war continued (and often it would not), the loss of such a figure could only be considered a disaster on the same scale as losing a battle.
batesmotel wrote:It would be nice to be able to specify for a scenario that the loss of a general in that scenario would result in the loss of that battle.
Agreed (or to be slightly more specific, specify that the loss of a particular general would result in a loss or significant penalty).