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Commanders in combat.

Posted: Tue Feb 09, 2010 11:41 am
by jamespcrowley
This statement appears in Help:

To support a friendly battle group in combat a commander needs to be with a battle group or adjacent to it.

Does a commander add any PoAs? I can't see any mention of this in the charts.

Presumably this is a reference to cohesion, rally and complex move tests which are the only areas that commanders influence BGs?

In cohesion testing does a BG get an additional +1 for being adjacent to a commander as well as the +1 for being in command range?

This, also from Help:

The closer a battle group is to a commander the more supported it will feel.

Is there a quantifiable advantage to a BG being two hexes away from a commander, rather than the maximum distance (three from a troop, five from a field and eight from an inspired)

Posted: Tue Feb 09, 2010 12:09 pm
by IainMcNeil
The unit the general is with gets a quality increase for re-roll purposes.

It and adjacent units are in command radius. The command radius is reduced when the general is in combat - it is not an additional bonus.

If you are in command range there is no additional benefit to being closer (as far as i know!)

Posted: Tue Feb 09, 2010 1:09 pm
by jamespcrowley
I'm probably being incredibly thick here but I'm finding it difficult to get a coherent view of exactly how the mechanics of combat work. I know it is not absolutely necessary to know this in order to play but I feel that the help files and the onscreen information are a bit mis-matched.

The Help files on Attacks deals in % with no reference to re-rolls, whereas the verbose summary deals in dice rolls (and only the last section is visible for more than a few seconds)

I can't speak for anyone else but I do feel that an explanation of the die-rolls, re-rolls etc would be extremely useful. Also, I was not aware of any of the points that you raised in you post; they are not documented AFAIK.

Posted: Tue Feb 09, 2010 2:15 pm
by IainMcNeil
The documentation is all by the developer, HexWar, so I'll ask them to add some more combat detail in an advanced section if it is not there alerady.

Posted: Tue Feb 09, 2010 2:54 pm
by arsan
iainmcneil wrote:The unit the general is with gets a quality increase for re-roll purposes.

It and adjacent units are in command radius. The command radius is reduced when the general is in combat - it is not an additional bonus.
I thought i've got the rules (more or less) but now i'm really confused! :shock:
Reduced command radius for generals in combat?? special re-rolls for generals units?? its this somewhere on the PC gamerules??
i've certainly haven't seen any reference to this before... :(

Posted: Tue Feb 09, 2010 5:41 pm
by batesmotel
iainmcneil wrote:The unit the general is with gets a quality increase for re-roll purposes.

It and adjacent units are in command radius. The command radius is reduced when the general is in combat - it is not an additional bonus.

If you are in command range there is no additional benefit to being closer (as far as i know!)
I assume the unit "the general is with" means the BG which includes the general, not one he is adjacent to and hence which benefits from his bonus for Cohesion Tests.

I assume the reduction in command radius is only if the BG which includes the general is in combat with an adjacent enemy BG, not when he is adjacent to a BG which is in combat. (The TT rules where a commander is not permanently attached to a BG, and where he has a separate decision about whether to fight in the front rank of that BG when it is in combat, seem much more elegant than the PC version although I can see where it would have been a challenge to handle this simply in the PC game UI.)

Chris

Posted: Fri Feb 12, 2010 2:10 am
by petergarnett
I don't think combat rerolls are related to commanders. The BG quality determines the rerolls - so a superior rerolls any '1's & an elite any '1's & '2's I think. If you have the complex melee results switched on you can see this in the format, for say 4 hits being rolled for, 5, 3, 1r 3, 4 where the 1 got re-rolled to a 3.

Sorry if I've misintrepreted any of this.

Posted: Fri Feb 12, 2010 4:50 am
by 76mm
petergarnett wrote:Sorry if I've misintrepreted any of this.
Heh, no need to apologize, you'd think all of this would be explained in the manual...

Posted: Fri Feb 12, 2010 5:27 am
by batesmotel
petergarnett wrote:I don't think combat rerolls are related to commanders. The BG quality determines the rerolls - so a superior rerolls any '1's & an elite any '1's & '2's I think. If you have the complex melee results switched on you can see this in the format, for say 4 hits being rolled for, 5, 3, 1r 3, 4 where the 1 got re-rolled to a 3.

Sorry if I've misintrepreted any of this.
BGs includng a commander will re-roll as one grade higher, e.g. a superior BG including a commander would re-roll 1s and 2s for combat only assuming it is consistent with the TT rules..

Chris