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Does mech get treated like armor?

Posted: Sat Feb 06, 2010 1:53 pm
by jjdenver
for combat, movement, terrain, AT effects, etc?

Posted: Sat Feb 06, 2010 2:32 pm
by Peter Stauffenberg
Mech units are both vehicles and infantry. So they're treated as armor for movement and infantry for combat. So mech units only have -1 ground attack and halved shock factors during winter.

Armor units have special penalties when attacking cities, capitals and forts. Mech units don't have that penalty. Therefore mech units perform quite well against enemy cities. The mech units have higher ground attack, shock and ground defense than corps units so they're able to inflict more damage than corps units and drop the efficiency of the defender more.

Mech units have better AT factors than corps units so they're quite resilient against enemy armor. They will usually be destroyed when attacked by one enemy armor and one enemy corps, but they're able to inflict some losses before they're destroyed.

I think that mech units are invaluable both on the offense and defense. It's easier to keep them on the front line. Armor units on the front
line are simply magnets for enemy armor. So mech units can be used more aggressively because it's not that devastating losing one. If you mix your front line with mech and corps units then you can initiate combat with air or just the mech if you don't have air parity and follow up with corps units. Then you usually inflict quite a bit of damage.

Mech units on the offense against enemy armor works well. Then you can send your own armor to finish off the enemy armor. So players who don't build mech units are wasting a very valuable resource. This is particularly important for the western Allies. They often have to fight after invasion where they can't manoeuver. Then it's nice to have the extra firepower to force defenders to retreat to free up extra room for new units to land.

Posted: Sat Feb 06, 2010 3:39 pm
by jjdenver
Great info. I didn't know most of that. Thx