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Battles In the Spanish Hills: Carthage vs Rome
Posted: Sat Jan 30, 2010 9:41 pm
by Blathergut
I have the first little skirmish scenario started. If anyone out there would like to try it and comment/suggest/condemn or help design these things, just pm and I'll send you the files. Not very good against the AI: you stomp it each time. But try playing it with both sides set as human and see how it goes. Only 6 turns long...so you gots ta be qvick!

Posted: Sun Jan 31, 2010 3:01 pm
by Blathergut
Well...tried the megaupload thingie...got one file there but then seemed to get nowhere with the second...so...if you would like to try this, or help out designing a string of scenarios, just pm and i'll send you the files.
I think scenario two will be just a bit bigger, Roman foraging party attacked by more Spanish under the Carthaginians.
Further Ideas:
Posted: Sun Jan 31, 2010 4:29 pm
by Blathergut
1. Commanders begin as TCs (however you set that!!). Keep track of how they do (but has to be simple...score a point if their BG is the one that actually causes an enemy BG to break). Once they hit say, 5pts, edit them up to FC and so on.
2. Yes, you get point(s) for winning each scenario. But also, point(s) for casualties inflicted somehow. Maybe 1 pt for each 1000? Still pondering this. Again, it has to be easy to track.
Other ideas?
Scen. 2: Foraging Party
Posted: Sun Jan 31, 2010 10:48 pm
by Blathergut
Here's a snap of the next scenario, in early creation stage. Scattered Roman HF, out gathering whatever they gathered on foraging jaunts, a Roman Commander with some local Spanish LH on his side, and a couple velites. Arriving, having first move, is that pesky Spanish horse again with ol' Hamilcar the UnTried.
The Romans have a bit of time to decide where to make their stand and try to get there, though the far left velites may have Spanish LH on top of them before then!
Any ideas welcome! Maybe a bit of a hill in the middle open area there.