Oxford 25mm Competition - 11th & 12th September, UK
Posted: Sat Jan 30, 2010 10:42 am
Oxford 25 mm Competition
11th and 12th September 2010
Having seen how the Rearguard Competition worked at Rampage in 2009 we have decided to move away from our normal 700 point format to a three point army list format for 2010.
Armies: 25 mm FOG armies from any published book excluding those army lists that includes Roman or Imitation Romans (e.g. Later Jewish would be allowed if no Imitation Romans are used).
Army Design: Within your chosen army list select any date and then design THREE variants of the army of 650, 700 and 750 points. Field fortifications (FF) are not allowed. Within your selected date and variant list you can vary allies, generals or troops as you want within those allowed.
Over the 4 games you must use each army at least ONCE. In the fourth game (which everyone you choose) you can use any of your three army lists.
Examples: -
Game 1 Game 2 Game 3 Game 4
650 700 700 750 Legal
750 650 750 700 Legal
650 650 750 700 Legal
700 750 650 650 Legal
650 650 700 700 Illegal
750 700 750 700 Illegal
You choose which army list to play AFTER terrain has been deployed. So you know who, what and where you are playing before deciding.
This should make you face the real challenge a general suffers from the FOG of war. He has to be able where he has to grit it out with fewer troops; or need to take full advantage of having more troops.
Scoring System: The normal FOG scoring system will be used for the 20 - 0 components but the 5 bonus for army routs will be altered as follows:
Army Rout achieved with 100 pt deficit + 10
Army Rout achieved with 50 pt deficit + 7
Army Rout achieved with equal armies + 5
Army Rout achieved with 50pt surplus + 3
Army Rout achieved with 100pt surplus + 2
Draw: First round draw will be done by date order to match historical opponents a much as possible - thereafter Swiss chess format.
Competition Rules:
1. The competition will use the full rules including the terrain and set-up appendices.
2. Army lists must specify the number and size of battle groups and their order of march for deployment, and the number and type of commanders chosen. They should also include the territory list for the army. Once an army list has been submitted it may not be changed or altered other than to correct any errors. Players may only correct their errors by making reasonable changes to their list. It is not allowed to completely re-write the list, and the list checkers decision on this is final.
3. Olivier Dader’s excel army list calculator is available for downloadable on the Field of Glory French site at www.fieldofglory.fr
4. Any incorrect list discovered after a game has commenced (after set up dice have been rolled) must be corrected prior to deployment if spotted in time, and fully corrected in any case before the next match.
5. Army lists must be submitted for checking in advance and must be received by the List Checker not later than one week before the event.
6. The List Checker is David Fairhurst ( d.jfairhurst@btopenworld.com ) The list checker will appreciate that players use Olivier Dader’s latest version of the list calculator as this makes checking easier.
7. Players must fully define their troops as they are placed on table. Figures must provide a reasonably accurate representation of the troops they are trying to represent – they must not look deliberately misleading.
8. It is hoped that the table size will 8' x 4' (but it may be reduced to 6’ x 4’ depending on the number of players). Players must supply their own terrain pieces. These must be to an acceptable standard and the umpire will have the discretion to remove unsightly items. Terrain will be based on 25mm equal to 1 MU. In addition all figures must be representative and painted and based to an acceptable standard.
9. Movement will be using 25mm equal to 1 MU.
10. Players must be present and ready to start the match at the appointed time (see the program below). Where a player has a reasonable excuse for arriving late the match start will be delayed by up to 30 minutes. After which time the effected player will be awarded a bye. No player will be awarded more than one bye for any reason. If a player resigns from a game at any stage after the first set up dice have been rolled their opponents will be awarded maximum points, and they will be awarded 0 points.
11. When time is called, play will continue until the end of the turn of the player who moved second, such that both players will have had an equal number of turns. Play will stop immediately before the joint action phase following this.
12. Time will be called after 3 hours plus a 1 – 15 minute random factor. The random factor will be determined by the umpire prior to the start of the round, and will not be revealed until the announcement is made. Players may always commence games earlier than the stated time by mutual consent.
13. A limited number of spare 25 mm Armies are available to borrow for players without 25 mm armies. However, those supplying the spare armies request as much notice as possible to find the figures and ensure they are correctly based.
Timing :
Saturday
Registration – 8:45 am
1st game start 9:15 am
Lunch break: - approximately 12:30 pm
2nd game start 1:30 pm
Finish – approximately 4:45 pm
Sunday
1St game start 9.15 am
Lunch break – approximately 12:30 pm
3rd game start 1:15 pm
Finish – approximately 4:30 pm
Prize giving at 4:50 pm
Admission to the tournament is at the sole discretion of the organisers and their decision on all matters is final. An application to enter denotes acceptance of these rules. Any queries to be sent to Robert Medcraft (robertmedcraft@tiscali.co.uk).
Cost: The cost of entering the competition is £10 – cheques made payable to Oxford Wargames Society. Entries to be received by 23rd of August 2010.
There are a limited number of places (approx 20) so it is first come first accepted.
Bob
11th and 12th September 2010
Having seen how the Rearguard Competition worked at Rampage in 2009 we have decided to move away from our normal 700 point format to a three point army list format for 2010.
Armies: 25 mm FOG armies from any published book excluding those army lists that includes Roman or Imitation Romans (e.g. Later Jewish would be allowed if no Imitation Romans are used).
Army Design: Within your chosen army list select any date and then design THREE variants of the army of 650, 700 and 750 points. Field fortifications (FF) are not allowed. Within your selected date and variant list you can vary allies, generals or troops as you want within those allowed.
Over the 4 games you must use each army at least ONCE. In the fourth game (which everyone you choose) you can use any of your three army lists.
Examples: -
Game 1 Game 2 Game 3 Game 4
650 700 700 750 Legal
750 650 750 700 Legal
650 650 750 700 Legal
700 750 650 650 Legal
650 650 700 700 Illegal
750 700 750 700 Illegal
You choose which army list to play AFTER terrain has been deployed. So you know who, what and where you are playing before deciding.
This should make you face the real challenge a general suffers from the FOG of war. He has to be able where he has to grit it out with fewer troops; or need to take full advantage of having more troops.
Scoring System: The normal FOG scoring system will be used for the 20 - 0 components but the 5 bonus for army routs will be altered as follows:
Army Rout achieved with 100 pt deficit + 10
Army Rout achieved with 50 pt deficit + 7
Army Rout achieved with equal armies + 5
Army Rout achieved with 50pt surplus + 3
Army Rout achieved with 100pt surplus + 2
Draw: First round draw will be done by date order to match historical opponents a much as possible - thereafter Swiss chess format.
Competition Rules:
1. The competition will use the full rules including the terrain and set-up appendices.
2. Army lists must specify the number and size of battle groups and their order of march for deployment, and the number and type of commanders chosen. They should also include the territory list for the army. Once an army list has been submitted it may not be changed or altered other than to correct any errors. Players may only correct their errors by making reasonable changes to their list. It is not allowed to completely re-write the list, and the list checkers decision on this is final.
3. Olivier Dader’s excel army list calculator is available for downloadable on the Field of Glory French site at www.fieldofglory.fr
4. Any incorrect list discovered after a game has commenced (after set up dice have been rolled) must be corrected prior to deployment if spotted in time, and fully corrected in any case before the next match.
5. Army lists must be submitted for checking in advance and must be received by the List Checker not later than one week before the event.
6. The List Checker is David Fairhurst ( d.jfairhurst@btopenworld.com ) The list checker will appreciate that players use Olivier Dader’s latest version of the list calculator as this makes checking easier.
7. Players must fully define their troops as they are placed on table. Figures must provide a reasonably accurate representation of the troops they are trying to represent – they must not look deliberately misleading.
8. It is hoped that the table size will 8' x 4' (but it may be reduced to 6’ x 4’ depending on the number of players). Players must supply their own terrain pieces. These must be to an acceptable standard and the umpire will have the discretion to remove unsightly items. Terrain will be based on 25mm equal to 1 MU. In addition all figures must be representative and painted and based to an acceptable standard.
9. Movement will be using 25mm equal to 1 MU.
10. Players must be present and ready to start the match at the appointed time (see the program below). Where a player has a reasonable excuse for arriving late the match start will be delayed by up to 30 minutes. After which time the effected player will be awarded a bye. No player will be awarded more than one bye for any reason. If a player resigns from a game at any stage after the first set up dice have been rolled their opponents will be awarded maximum points, and they will be awarded 0 points.
11. When time is called, play will continue until the end of the turn of the player who moved second, such that both players will have had an equal number of turns. Play will stop immediately before the joint action phase following this.
12. Time will be called after 3 hours plus a 1 – 15 minute random factor. The random factor will be determined by the umpire prior to the start of the round, and will not be revealed until the announcement is made. Players may always commence games earlier than the stated time by mutual consent.
13. A limited number of spare 25 mm Armies are available to borrow for players without 25 mm armies. However, those supplying the spare armies request as much notice as possible to find the figures and ensure they are correctly based.
Timing :
Saturday
Registration – 8:45 am
1st game start 9:15 am
Lunch break: - approximately 12:30 pm
2nd game start 1:30 pm
Finish – approximately 4:45 pm
Sunday
1St game start 9.15 am
Lunch break – approximately 12:30 pm
3rd game start 1:15 pm
Finish – approximately 4:30 pm
Prize giving at 4:50 pm
Admission to the tournament is at the sole discretion of the organisers and their decision on all matters is final. An application to enter denotes acceptance of these rules. Any queries to be sent to Robert Medcraft (robertmedcraft@tiscali.co.uk).
Cost: The cost of entering the competition is £10 – cheques made payable to Oxford Wargames Society. Entries to be received by 23rd of August 2010.
There are a limited number of places (approx 20) so it is first come first accepted.
Bob