Modding the exe file : question for Slitherine staff
Posted: Wed Jan 27, 2010 1:23 pm
Working on my Napoleonic mod for Fog, I have a way to modify some names in the exe file, to have "bayonet","rifle", "gun" in place of "light spear", "swordsmen", "arrows" etc.
I have just to change some parameters lines with hexe neo editor, it takes me few seconds (modding an other game, named "IMPERIALISM 1", I founded alone during my work all the translation elements by deduction :
a=61
b=62
c=63
d=64
e=65
f=66
g=67
etc
A=41
B=42
C=43
D=44
E=45
F=46
etc
My question is : may I include the modified exe file in my napoleonic mod or not ? If not, it would be not very important,
so players will play with old names and that's all, but it will be funny to have the exact weapon names in napoleonic
battles.
Precision : I will make no other modification than the weapon's names
[/b]
I have just to change some parameters lines with hexe neo editor, it takes me few seconds (modding an other game, named "IMPERIALISM 1", I founded alone during my work all the translation elements by deduction :
a=61
b=62
c=63
d=64
e=65
f=66
g=67
etc
A=41
B=42
C=43
D=44
E=45
F=46
etc
My question is : may I include the modified exe file in my napoleonic mod or not ? If not, it would be not very important,
so players will play with old names and that's all, but it will be funny to have the exact weapon names in napoleonic
battles.
Precision : I will make no other modification than the weapon's names
[/b]