How to edit very fast elevation in entire map (tip)
Posted: Mon Jan 25, 2010 5:30 pm
Founded a tip to create maps with basic elevation different of O (level 1 to 5) without work a long time :
1°/Create a scenario, without unit, and less the map blank, then register it
2°/Go to the directory where scenarios are, and open the game-fixed xml file in dAta directory of the concerned scenario
3° To open it : rightclick on, and choice : "open with" bloc notes
4°/In bloc-notes, select the function "replace"
5°/In box search, enter exactly that :
l1="0"
6°/In "replace by" box, enter exactly that :
l1="y"
(y = 1,2,3,4 or 5 depending elevation you want for the basic map)
7°)Click ok and lets bloc note do the work for you, then register the file
8°/Then, just copy the registered file in the original place in the date scenario, to replace old game-fixed xml
Your new map with new elevation is ready
Take care : you must do that with precision and not alter other parameters of the file
1°/Create a scenario, without unit, and less the map blank, then register it
2°/Go to the directory where scenarios are, and open the game-fixed xml file in dAta directory of the concerned scenario
3° To open it : rightclick on, and choice : "open with" bloc notes
4°/In bloc-notes, select the function "replace"
5°/In box search, enter exactly that :
l1="0"
6°/In "replace by" box, enter exactly that :
l1="y"
(y = 1,2,3,4 or 5 depending elevation you want for the basic map)
7°)Click ok and lets bloc note do the work for you, then register the file
8°/Then, just copy the registered file in the original place in the date scenario, to replace old game-fixed xml
Your new map with new elevation is ready
Take care : you must do that with precision and not alter other parameters of the file