Error Message in Custom Scenario
Posted: Sun Jan 24, 2010 8:08 pm
OutOfBoundsException
1.0.3 2009 12 22
{}
uiplayer.terrain.HexSideLayer.DrawPerimeter o uiplayer.terrain.HexSideLayer o uiplayer.gl.IGraphics A1o uiplayer.terrain.PerimeterHex
uiplayer.terrain.TiledMapBackground.Draw o uiplayer.terrain.TiledMapBackground o uiplayer.gl.IGraphics t uiplayer.GridRectangle
uiplayer.htk.TMapImp.Event Draw o uiplayer.htk.TMapImp o uiplayer.gl.IGraphics
uiplayer.htk.AbstractControl.DrawNow o uiplayer.htk.AbstractControl o uiplayer.gl.IGraphics
uiplayer.htk.AbstractControl.DrawNow o uiplayer.htk.AbstractControl o uiplayer.gl.IGraphics
uiplayer.htk.TWindowImp.RedrawNow o uiplayer.htk.TWindowImp o uiplayer.gl.IGraphics
uiplayer.htk.GraphicsArea.Paint o uiplayer.htk.GraphicsArea o uiplayer.gl.IGraphics
uiplayer.gl.DrawingArea.Event Render b o uiplayer.gl.DrawingArea
Delegate.IM Invoke
uiplayer.htk.RefreshThread.Event Run o uiplayer.htk.RefreshThread
Occurred when I zoomed out to maximum to look at a user created map. It's the biggest possible map with quite a lot of terrain in place - I don't know if that has a bearing on the issue at all.
1.0.3 2009 12 22
{}
uiplayer.terrain.HexSideLayer.DrawPerimeter o uiplayer.terrain.HexSideLayer o uiplayer.gl.IGraphics A1o uiplayer.terrain.PerimeterHex
uiplayer.terrain.TiledMapBackground.Draw o uiplayer.terrain.TiledMapBackground o uiplayer.gl.IGraphics t uiplayer.GridRectangle
uiplayer.htk.TMapImp.Event Draw o uiplayer.htk.TMapImp o uiplayer.gl.IGraphics
uiplayer.htk.AbstractControl.DrawNow o uiplayer.htk.AbstractControl o uiplayer.gl.IGraphics
uiplayer.htk.AbstractControl.DrawNow o uiplayer.htk.AbstractControl o uiplayer.gl.IGraphics
uiplayer.htk.TWindowImp.RedrawNow o uiplayer.htk.TWindowImp o uiplayer.gl.IGraphics
uiplayer.htk.GraphicsArea.Paint o uiplayer.htk.GraphicsArea o uiplayer.gl.IGraphics
uiplayer.gl.DrawingArea.Event Render b o uiplayer.gl.DrawingArea
Delegate.IM Invoke
uiplayer.htk.RefreshThread.Event Run o uiplayer.htk.RefreshThread
Occurred when I zoomed out to maximum to look at a user created map. It's the biggest possible map with quite a lot of terrain in place - I don't know if that has a bearing on the issue at all.