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Airborne Approximation in CEaW GS

Posted: Tue Jan 12, 2010 2:31 am
by rkr1958
FYI - See the following post in my AAR with Jim. Sorry Jim, you can't read it just yet; but I've extracted a sterilized except from that post, which is below, that you can read.

viewtopic.php?p=122553#122553
Spanish Gambit AAR wrote:This allowed him to advance and fly in a strategic bomber to occupy and defend the original landing hex. He also moved a fighter unit in central France to a hex vacated by an out of supplied partisan.

I consider the use of air units in such a way as an approximation of airborne units. In my experience this approximation seems to work well. Air units used as an approximation for airborne have fairly good defensive capability (e.g., Bastonge) but no offensive punch. They support invasions by holding hexes that an invading unit is advancing from (e.g., Normandy D-day) or hexes vacated by partisans (e.g., combined airborne/French Resistance operation). So while CEaW doesn't explicitly have airborne troops there is currently a way to approximate those units in such a way that seems to work remarkable well at the corps level.

I digress - Very Happy

Now I'll get to my plans to completely encircle and destroy the majority of Jim's forces in Russia. As you know

Airborne Approximation in CEaW G

Posted: Tue Jan 12, 2010 12:16 pm
by timhicks
Great idea !, that would be allow the minor Axis air forces to actually earn their pay. In my games, (at hardest level vs AI) these units soon become very outdated, and repairing any damage to them is totally uneconomic.

Thanks for the idea , I'll try it in my own game.