The Problem(s) with Evades/Routs
Posted: Tue Jan 12, 2010 12:50 am
One main problem seems to be when a unit routs, it routs directly away from the enemy charge. However, there can be an empty space behind it, but if the next space is occupied by friendly, and there is a whole line of friendly (like pikes or such), the evade/rout simply continues in the same direction down the entire line.
I thought to take a screen shot, but anyone can recreate the situation. Make a line of pikes or such. Stick a friendly LH two or three hexes up from one end of the line. Have said LH charged by enemy it will evade from. Poof...LH ends 6 or 7 or more hexes down...disrupting the whole line.
I can see going through the first unit directly behind you, maybe, but even then, if open hexes are to either side, wouldn't the unit just shift slightly? Nonetheless, after that, the choice should be to open hexes, not running down an entire line of troops you can't interpenetrate and who may all be locked in combat.
Anyone have any other situations?
I thought to take a screen shot, but anyone can recreate the situation. Make a line of pikes or such. Stick a friendly LH two or three hexes up from one end of the line. Have said LH charged by enemy it will evade from. Poof...LH ends 6 or 7 or more hexes down...disrupting the whole line.
I can see going through the first unit directly behind you, maybe, but even then, if open hexes are to either side, wouldn't the unit just shift slightly? Nonetheless, after that, the choice should be to open hexes, not running down an entire line of troops you can't interpenetrate and who may all be locked in combat.
Anyone have any other situations?

