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A few glitches I've seen...

Posted: Thu Jan 07, 2010 10:22 pm
by Morbio
Please understand that this post is designed to help and is not a criticism, already I love this game :D

1. Battle of Lake Trasimere: Routed Roman units run into the lake, and stay there as an 'R' unit, unless they rally and then they come back into play :shock: . I've seen this twice, both times it has been where the little streams meet the lake.

2. Battle of Lyginus River: Some Thracian units can move into the forest at the top of the screen so that you can only see the bottom half of the unit. The worst bit is that you can't see the percentages making an attack somewhat risky because you can't see whether you are likely to win or lose.

3. Multiplayer replay: The units that evade in the previous player's turn start the replay with the 'E' already showing. Ideally, they shouldn't display an 'E' until they are attacked and they evade. It's not a big issue, it just doesn't look right :)

Posted: Thu Jan 07, 2010 10:31 pm
by keithmartinsmith
Thanks for the feedback, all appreciated, and planning to address in the next update.

Lots more great updates on the way to enjoy even more.
Keith

Posted: Mon Jan 11, 2010 6:28 pm
by petergarnett
No idea if anyone has reported this but if you lose your internet connection whilst doing your move & then send that move the screen just hangs & you have to close the application down. Even worse you then have to do your move again (although I got a better move done which is kinda cheating).

System does not appear to save the original move so you can then reload & try to send again. Happened to me 3 times now (I live by Gatwick airport & we often get a day when the wireless takes a random short vacation!) and you don't know about it until the screen hangs.

My only other minor gripe is that it would be nice to have a shortcut to the Help on the main menu rather than having to go into a game just to read a rule.

On the positive side ...... WOW!