A few glitches I've seen...
Posted: Thu Jan 07, 2010 10:22 pm
Please understand that this post is designed to help and is not a criticism, already I love this game 
1. Battle of Lake Trasimere: Routed Roman units run into the lake, and stay there as an 'R' unit, unless they rally and then they come back into play
. I've seen this twice, both times it has been where the little streams meet the lake.
2. Battle of Lyginus River: Some Thracian units can move into the forest at the top of the screen so that you can only see the bottom half of the unit. The worst bit is that you can't see the percentages making an attack somewhat risky because you can't see whether you are likely to win or lose.
3. Multiplayer replay: The units that evade in the previous player's turn start the replay with the 'E' already showing. Ideally, they shouldn't display an 'E' until they are attacked and they evade. It's not a big issue, it just doesn't look right
1. Battle of Lake Trasimere: Routed Roman units run into the lake, and stay there as an 'R' unit, unless they rally and then they come back into play
2. Battle of Lyginus River: Some Thracian units can move into the forest at the top of the screen so that you can only see the bottom half of the unit. The worst bit is that you can't see the percentages making an attack somewhat risky because you can't see whether you are likely to win or lose.
3. Multiplayer replay: The units that evade in the previous player's turn start the replay with the 'E' already showing. Ideally, they shouldn't display an 'E' until they are attacked and they evade. It's not a big issue, it just doesn't look right