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Port with ship in it: bombing in GS mod question

Posted: Wed Jan 06, 2010 8:40 pm
by jjdenver
Hi,

If you bomb a port in GS mod with a ship or a sub in it, what gets bombed? Also does it make any difference if you use a str bomber?

Thx

Posted: Wed Jan 06, 2010 8:52 pm
by Peter Stauffenberg
If you use a tactical bomber or fighter it will bombard the naval unit in port. You can have 2 port attacks from air units per port her turn. If you use a strategic bomber then you bomb the resource there and not the unit. It's the same if you bombard capitals, cities, fortresses, mines or oilfields with strategic bombers. The resource is bombarded instead of the unit occupying the hex.

Posted: Wed Jan 06, 2010 9:18 pm
by jjdenver
I think in GS ports don't have a resource anymore - so strat bomber hits nothing if it bombs a port w/ a ship in it?

Posted: Wed Jan 06, 2010 10:01 pm
by Peter Stauffenberg
Changing this is something for a future update I guess. Since strategic bombers by default target resources we could for example change the game so port bombardment might make a port inoperable if it becomes too damaged. Then naval units can't enter the port and units already in port can't leave or be repaired. We could e. g. make it so a port that falls to 3 out of 10 steps or less will become inoperable and maybe marked with a red color. Port attacks to demolish the port capability happened in the real war. We could even have a system that when a side captures a port city then the port itself would get some kind of damage, thus maybe making it inoperable. E. g. the Germans made sure the French ports couldn't be used for several months when they were lost in the Overlord invasion.

Maybe damaging ports could have an impact upon the supply level as well. E. g. regular city supply could be supply level 1 instead of 3, but supply from an intact port city could be 3. A port city with the port having 6 or less steps could drop to 2 supply and when it has 3 or less steps it drops to 1 supply. This way it could be important to bombard the ports giving supply to cities. With such a rule it's more important to surround units because if the units inside the pocket can trace supply to a city they only get supply level 1 instead of 3 as now.

An alternate way could be to let the supply level from each city be a function of the production. That means the city gives the same supply level as the city income (but max supply level 5). Captured cities will yield half the supply level so you need to capture a 10 PP city to get supply level 5 there. Ports can the bump the supply level up to 3 (but not higher) if the city gives a supply level of less than 3. The supply level from the port determines the repair level of the port. 7 or more steps means supply level 3 (white color), 4-6 steps means supply level 2 (yellow color), 1-3 means supply level 1 (orange color), 0 means supply level 0 (red color). That will also determine the repair level.

Or maybe another way to handle supply can be used?

But all these suggestions will alter game play a lot so it has to be discussed and it won't be implemented in the near future regardless of what we agree upon.

Posted: Thu Jan 07, 2010 9:08 pm
by rkr1958
jjdenver wrote:I think in GS ports don't have a resource anymore - so strat bomber hits nothing if it bombs a port w/ a ship in it?
You are correct. The only reason now that you'd use a strategic bomber against a port is for recon purposes. For example, you have four strategic and two tactical bombers within range of four "empty" enemy ports. You could use the strategic bombers to hit each of those ports to see if any are occupied by subs. Then if you found any, you could follow up with one tactical bomber to attack the sub.