Granicus Scenario - refined
Posted: Sat Jan 02, 2010 5:07 am
Now updated (2/1/10) with terrain tweaks to stop Persian cavalry crossing the Granicus to flank, unit tweaks to Macedonian infantry on the right flank and a slight shifting of the Greek mercenary starting positions. Playing against the AI as the Macedonians now seems slightly tougher in 1.03. I've not really designed this to be balanced, more to give as good a 'historical feel' for the battle as possible.
http://www.mediafire.com/?jthwjrwjtid
My scenario from here: posting.php?mode=editpost&p=121203
I've used double streams to represent the fairly broad but fordable Granicus and tried to create the terrain in a way that fits with the configuration of the river (very steep banks but some easier angled sections), so essentially level 3 terrain is 'ground level'. I've used 1000 men as standard for heavy foot, 500 for light foot and have cavalry varying between 300 and 500 men, depending on nation and type. I've excluded the Macedonian units that took no part in the battle (mainly the Greek Allies).
The ordinary phalangites are rated average, hypaspists as superior and the agema hypaspists as elite. Similarly the companion, prodromoi and Thessalian cavalry are superior, save Alexander's guard who are elite. The Thracians are average but other Macedonian auxiliaries are classed as superior (Agranians, Cretans, Paeonians). Hypaspists, following Bosworth who is the best of the modern authorities, are armed with pike.
The Greek mercenaries in Persian service are superior, as are their generals' units. The rest are average. Given the Greek mercenaries never failed to give Alexander's phalangites a torrid time, they seem too weak in the game engine. It might be worth reclassifying them as elite to make them more robust, but that might be too much...
I've broadly followed Bosworth as regards strength, erring toward the upper end for the Persians (20 000 horse and 10 000 Greeks).
Although I've renamed all the Macedonian units, my will failed when it came to the Persians. If we get proper Persian units, I'll redo the scenario.
As time permits, I'll do Issus and maybe the other Alexandrian/Philippian battles
Any comments are most welcome. And apologies or posting this in the wrong forum originally.
http://www.mediafire.com/?jthwjrwjtid
My scenario from here: posting.php?mode=editpost&p=121203
I've used double streams to represent the fairly broad but fordable Granicus and tried to create the terrain in a way that fits with the configuration of the river (very steep banks but some easier angled sections), so essentially level 3 terrain is 'ground level'. I've used 1000 men as standard for heavy foot, 500 for light foot and have cavalry varying between 300 and 500 men, depending on nation and type. I've excluded the Macedonian units that took no part in the battle (mainly the Greek Allies).
The ordinary phalangites are rated average, hypaspists as superior and the agema hypaspists as elite. Similarly the companion, prodromoi and Thessalian cavalry are superior, save Alexander's guard who are elite. The Thracians are average but other Macedonian auxiliaries are classed as superior (Agranians, Cretans, Paeonians). Hypaspists, following Bosworth who is the best of the modern authorities, are armed with pike.
The Greek mercenaries in Persian service are superior, as are their generals' units. The rest are average. Given the Greek mercenaries never failed to give Alexander's phalangites a torrid time, they seem too weak in the game engine. It might be worth reclassifying them as elite to make them more robust, but that might be too much...
I've broadly followed Bosworth as regards strength, erring toward the upper end for the Persians (20 000 horse and 10 000 Greeks).
Although I've renamed all the Macedonian units, my will failed when it came to the Persians. If we get proper Persian units, I'll redo the scenario.
As time permits, I'll do Issus and maybe the other Alexandrian/Philippian battles
Any comments are most welcome. And apologies or posting this in the wrong forum originally.