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Routing from more than 1 enemy
Posted: Wed Dec 30, 2009 9:47 pm
by philqw78
When a BG fighting in 2 or more directions breaks in which direction must it move and how does it achieve this?
What if it is fragged and fighting in 2 or more directions and breaks upon declaration of a charge from another direction? And how does it achieve that move?
Re: Routing from more than 1 enemy
Posted: Wed Dec 30, 2009 11:28 pm
by SirGarnet
philqw78 wrote:When a BG fighting in 2 or more directions breaks in which direction must it move and how does it achieve this?
Take the directions the two opponents are facing and bisect that angle. First turn all the bases around, then get to face that direction by wheeling and turning as needed. See page 100 and page 107.
philqw78 wrote:What if it is fragged and fighting in 2 or more directions and breaks upon declaration of a charge from another direction? And how does it achieve that move?
Trisection sounds very ugly and it's not clear if that is intended under p 100. My thought would be to bisect the angle for the enemy in contact, and then bisect the angle between that direction and the direction of the charge.
Or, it you don't have a protractor, do something approximately like the above that is reasonable to both players. When you roll VMD first it is often obvious if the routers escape - at one base removed per pursuer in contact, and one of the pursuers possibly boxing the routers in, they are not likely to last long.
Posted: Thu Dec 31, 2009 5:29 am
by deadtorius
I was wondering what happens if you have a unit that is contacted both in front and rear and then breaks, how would the unit rout or would it be destroyed since its initial rout would take it directly into one of the two contacted enemy units?
Not sure if it would shoot 90 degrees out one side or just vaporize. Also in such a case what would the 2 enemy units do for an initial pursuit move?
Posted: Thu Dec 31, 2009 11:37 am
by grahambriggs
deadtorius wrote:I was wondering what happens if you have a unit that is contacted both in front and rear and then breaks, how would the unit rout or would it be destroyed since its initial rout would take it directly into one of the two contacted enemy units?
Not sure if it would shoot 90 degrees out one side or just vaporize. Also in such a case what would the 2 enemy units do for an initial pursuit move?
It shoots out at 90 degrees. assuming bothe ways are unblocked it will choose whether that is a 90 degree turn to the left or to the right.
The two enemy BGs pursue as normal. Which usually means the faster one contracts cown inot a column to pursue (so as to avoid its friend). The slower enemy usually doesn't move far.
Posted: Thu Dec 31, 2009 12:20 pm
by philqw78
The way the rules stand as I see it when in fighting in more than one direction 'dubious' routs are allowed

Here the Green BG at the top fighting in 2 directions can choose to turn 90 then rout. Avoiding breaking through a supporting BG behind and putting its pursuers in a very bad postion. The router does not even break contact with one of the pursuers in its move.
Posted: Thu Dec 31, 2009 2:08 pm
by babyshark
grahambriggs wrote:deadtorius wrote:I was wondering what happens if you have a unit that is contacted both in front and rear and then breaks, how would the unit rout or would it be destroyed since its initial rout would take it directly into one of the two contacted enemy units?
Not sure if it would shoot 90 degrees out one side or just vaporize. Also in such a case what would the 2 enemy units do for an initial pursuit move?
It shoots out at 90 degrees. assuming bothe ways are unblocked it will choose whether that is a 90 degree turn to the left or to the right.
The two enemy BGs pursue as normal. Which usually means the faster one contracts cown inot a column to pursue (so as to avoid its friend). The slower enemy usually doesn't move far.
Note that the 90 degree turn can be an issue for heavy foot BGs. If the HF are two deep they probably won't have the space to make the turn. I assume that the BG would simply be destroyed.
Anyone?
Marc
Posted: Thu Dec 31, 2009 3:42 pm
by philqw78
If it has no room to turn it is destroyed.
Posted: Thu Dec 31, 2009 9:23 pm
by deadtorius
That was my thought but why not get it out here now so we won't have to spend time debating over it during a game. Now if the broken unit is undrilled does that mean they do not have to roll for a difficutl maneuver? the 90 degree turn is just automatically given to them?
One would almost assume an auto break situation as they are surrounded by the enemy and would disperse in all directions every man for himself.
Posted: Sat Jan 02, 2010 4:49 am
by hazelbark
deadtorius wrote:That was my thought but why not get it out here now so we won't have to spend time debating over it during a game. Now if the broken unit is undrilled does that mean they do not have to roll for a difficutl maneuver? the 90 degree turn is just automatically given to them?
One would almost assume an auto break situation as they are surrounded by the enemy and would disperse in all directions every man for himself.
A turn from being broken is automatic. No CMT required.
It is likley because of depth that a lot of units hit in front and back that break will disintegrate.
Posted: Sat Jan 02, 2010 7:55 am
by deadtorius
thats what I thought thanks all