A few generic questions
Posted: Tue Dec 29, 2009 8:12 pm
Hi,
I'm new to this forum and the game series so please forgive me if these have been covered here before. So far I've enjoyed the first game I've purchased for almost a decade. Brings me memories of playing Defender of the Crown during Christmast time in my youth. Here's issues that have risen up after playing for a few nights.
1. What does the difficulty level setting effect exactly?
If if does alter the combat odds in player's or computer's favor.. What is the level when identical units have fifty-fifty change in head-to-head matchup? This is a pet peeve of mine. If the odds aren't "fare" it takes the fun out of tactical ponderings when and what units to commit against which enemy unit for me.
2. There is a "charge/tramble" attacks for the initial clash when units begin their melee and then "normal" hacking away after that, right?
The units seem the get bogged down from the initial clash and pace of casualties inflicted slows a bit. Now if you order an unit locked in a melee to move again into the square their enemy is there seem to be a new charge and increase of casulties for a short period. Is this correct?
Now that I have had high tramble cavalry for few games this seems to support the case. While the feature might not be a problem with other units I don't know if it works well with such cavalry. Shouldn't the cavalry units need to charge straight line for few squares or something to get the benefit..
If my observation is correct best way to eliminate an unit with high tramble cav is a clickfest of repeated orders. Of course my observation can be just a lucky streak of casualties occuring just after issueing new commands in the bogged down melee in my last few battles.
3. Archery questions.
Does state of the unit under fire effect the results?
Moving units get hit more easily?
How about firing at a unit locked down in a melee? Less hits?
Is there a change of lateral damage to nearby units? This is esp regards melee ie. are your own units in that melee in danger.
Does shooting from side or behind matter? Yes, those units with large shields are tough nuts to crack, but if fired from behind would help...
Any others?
4. To get the benefit from a difficult terrain does your unit need to be on it or the enemy. For example do you defend with a infantry unit against a cavalry unit so that you're on the rocks and so that you're behind and the enemy is on them.
Same question for the squares classed as defendable.
5. Please could you consider allowing the player change the order your units are presented in the wheel in army camp or on the unit bar during the battle? It would make things a lot easier to keep track of overall picture of my troops personally for me if I could group all my cavalry, all my infantry and all my archers. I know some scenarios cut the last units out, but maybe there is a way to program this without ruining those scenarios.
Thank you,
_Augustus_
I'm new to this forum and the game series so please forgive me if these have been covered here before. So far I've enjoyed the first game I've purchased for almost a decade. Brings me memories of playing Defender of the Crown during Christmast time in my youth. Here's issues that have risen up after playing for a few nights.
1. What does the difficulty level setting effect exactly?
If if does alter the combat odds in player's or computer's favor.. What is the level when identical units have fifty-fifty change in head-to-head matchup? This is a pet peeve of mine. If the odds aren't "fare" it takes the fun out of tactical ponderings when and what units to commit against which enemy unit for me.
2. There is a "charge/tramble" attacks for the initial clash when units begin their melee and then "normal" hacking away after that, right?
The units seem the get bogged down from the initial clash and pace of casualties inflicted slows a bit. Now if you order an unit locked in a melee to move again into the square their enemy is there seem to be a new charge and increase of casulties for a short period. Is this correct?
Now that I have had high tramble cavalry for few games this seems to support the case. While the feature might not be a problem with other units I don't know if it works well with such cavalry. Shouldn't the cavalry units need to charge straight line for few squares or something to get the benefit..
If my observation is correct best way to eliminate an unit with high tramble cav is a clickfest of repeated orders. Of course my observation can be just a lucky streak of casualties occuring just after issueing new commands in the bogged down melee in my last few battles.
3. Archery questions.
Does state of the unit under fire effect the results?
Moving units get hit more easily?
How about firing at a unit locked down in a melee? Less hits?
Is there a change of lateral damage to nearby units? This is esp regards melee ie. are your own units in that melee in danger.
Does shooting from side or behind matter? Yes, those units with large shields are tough nuts to crack, but if fired from behind would help...
Any others?
4. To get the benefit from a difficult terrain does your unit need to be on it or the enemy. For example do you defend with a infantry unit against a cavalry unit so that you're on the rocks and so that you're behind and the enemy is on them.
Same question for the squares classed as defendable.
5. Please could you consider allowing the player change the order your units are presented in the wheel in army camp or on the unit bar during the battle? It would make things a lot easier to keep track of overall picture of my troops personally for me if I could group all my cavalry, all my infantry and all my archers. I know some scenarios cut the last units out, but maybe there is a way to program this without ruining those scenarios.
Thank you,
_Augustus_