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Most Impressive Evade/Rout?

Posted: Tue Dec 29, 2009 3:35 am
by Blathergut
So what's your's? Mine is a unit of Seleucid LH with bows evading a charge by Roman cavalry. Lh evades and at the last hex of its evade it hits a pike phalanx. So...disrupts said pikes...evades through them into clear hex...then proceeds to evade down a line of 6 more pike phalanxes, disrupting them all. Oiiiiii! :shock:

Posted: Wed Dec 30, 2009 3:32 am
by TheGrayMouser
I had a light infantry unit on the left flank of a 6 unit phalanx. It was charged and evaded thru all 6 units of my pikes, emerged on the right flank and continued another hex or two! overall the LF moved like 8 hexes in an evade!

An enemy light foot did the same thing once although it didnt slide thru my units , merely in front of them down the line and then evaded 2 hexes behind my line, where it proceded to be a real pain in the arse for the rest of the game..

Actually quite humouous, escpecially since i only see this behavior once in a great while

Posted: Sun Jan 10, 2010 9:09 pm
by Blathergut
I still find myself frustrated with the evading/routing. A LCh evades along a line of 5 HF galatians all in combat to their fronts with pikes...yet the LCh goes along the entire line. Just seems the routs can ruin the fun of the game when they go here there and everywhere except where you leave some space. :cry:

Posted: Mon Jan 11, 2010 3:25 pm
by andersm73
I'm very happy with the game on the whole but agree the evading/routing system at the moment is pretty harsh, especially when their is a clear line of retreat for a unit but it opts to go through a unit held in reserve instead, happily disrupting it for you.

Posted: Mon Jan 11, 2010 3:33 pm
by deadtorius
I find the fact that in some cases the enemy routs towards my own troops, sometimes even behind my front lines to be silly and annoying, then to see them in the next rout move weave their way past my troops often moving adjacent and keep on running is really quite silly. In the TT game if routers contact an enemy unit they are destroyed and removed from the game.
My personal experience has been that Indian routers tend to get lonely and would rather rout through friends than take that gap I had left for them.
Now routs back in the early beta days were really destructive as broken troops regularly routed down entire lines of friends thus disrupting or fragging half your army for you especially with multiple routs going through the same friendly units. Half the strategy back then was to try and force a rout along your enemies line for maximum impact, so the game today is no where near as bad as it was back then.

Posted: Mon Jan 11, 2010 3:38 pm
by keyth
Playing Mons Graupius multi-player at the weekend, I felt very sorry for my opponent as a routing chariot steamed across his whole front line... Harsh, very harsh indeed.