Problems with Combat Calculator
Posted: Sat Dec 26, 2009 6:48 am
Is the calculator for manpower losses working correctly? I have been unable to understand how the % have been generated following your rules. Am I missing something?
From the rules:
Calculate manpower losses?
Depending upon the number of hits the losses inflicted will vary randomly:
0 hits : 0.01% to 1%
1 hit : 0.25% to 3%
2 hits : 0.5% to 5%
3 hits : 2% to 9%
4 hits : 5% to 14%
5 hits : 9% to 18%
6 hits : 12% to 24%
I ran a short experiment using identical units from the Pharsalus battle to generate the following results. The results in red fall oustside of the potential casualty calculator.
IMPACT ROUND:
LF (avg) vs LF (avg)
2% (1 hit) vs 7% (2 hits)
15% (3 hits) vs 1% (2 hits)
7% (2 hits) vs 3% (1 hit)
3% (1 hit) vs 20% (4 hits)
HF (elite) vs HF (sup)
11% (3 hits) vs 1% (0 hits)
15% (3 hits) vs 4% (2 hits)
21% (4 hits) vs 3% (1 hits)
7% (3 hits) vs 22% (4 hits)
3% (2 hits) vs 4% (2 hits)
22% (4 hits) vs 7% (3 hits)
HF (sup) vs HF (sup)
2% (2 hits) vs 10% (3 hits)
1% (2 hits) vs 12% (3 hits)
1% (1 hit) vs 10% (2 hits)
14% (4 hits) vs 13% (4 hits)
6% (3 hits) vs 7% (3 hits)
2% (3 hits) vs 7% (3 hits)
MELEE ROUND:
LF (avg) vs LF (avg)
13% (4 hits) vs 1% (1 hit)
3% (2 hits) vs 14% (3 hits)
10% (3 hits) vs 2% (2 hits)
4% (3 hits) vs 9% (3 hits)
HF (sup) vs HF (elite)
12% (2 hits) vs 1% (1 hit)
2% (2 hits) vs 2% (2 hits)
1% (2 hits) vs 3% (2 hits)
13% (4 hits) vs 2% (2 hits)
14% (2 hits) vs 1% (1 hit)
7% (3 hits) vs 3% (3 hits)
HF (sup) vs HF (sup)
1% (1 hit) vs 10% (2 hits)
1% (0 hits) vs 13% (2 hits)
18% (4 hits) vs 1% (2 hits)
18% (3 hits) vs 1% (0 hits)
4% (2 hits) vs 17% (4 hits)
15% (3 hits) vs 2% (2 hits)
As you can see most of the combats generated a result which exceeded the ranges provided. Could some clearer clarification of how the % is calculated be provided?
Thanks
From the rules:
Calculate manpower losses?
Depending upon the number of hits the losses inflicted will vary randomly:
0 hits : 0.01% to 1%
1 hit : 0.25% to 3%
2 hits : 0.5% to 5%
3 hits : 2% to 9%
4 hits : 5% to 14%
5 hits : 9% to 18%
6 hits : 12% to 24%
I ran a short experiment using identical units from the Pharsalus battle to generate the following results. The results in red fall oustside of the potential casualty calculator.
IMPACT ROUND:
LF (avg) vs LF (avg)
2% (1 hit) vs 7% (2 hits)
15% (3 hits) vs 1% (2 hits)
7% (2 hits) vs 3% (1 hit)
3% (1 hit) vs 20% (4 hits)
HF (elite) vs HF (sup)
11% (3 hits) vs 1% (0 hits)
15% (3 hits) vs 4% (2 hits)
21% (4 hits) vs 3% (1 hits)
7% (3 hits) vs 22% (4 hits)
3% (2 hits) vs 4% (2 hits)
22% (4 hits) vs 7% (3 hits)
HF (sup) vs HF (sup)
2% (2 hits) vs 10% (3 hits)
1% (2 hits) vs 12% (3 hits)
1% (1 hit) vs 10% (2 hits)
14% (4 hits) vs 13% (4 hits)
6% (3 hits) vs 7% (3 hits)
2% (3 hits) vs 7% (3 hits)
MELEE ROUND:
LF (avg) vs LF (avg)
13% (4 hits) vs 1% (1 hit)
3% (2 hits) vs 14% (3 hits)
10% (3 hits) vs 2% (2 hits)
4% (3 hits) vs 9% (3 hits)
HF (sup) vs HF (elite)
12% (2 hits) vs 1% (1 hit)
2% (2 hits) vs 2% (2 hits)
1% (2 hits) vs 3% (2 hits)
13% (4 hits) vs 2% (2 hits)
14% (2 hits) vs 1% (1 hit)
7% (3 hits) vs 3% (3 hits)
HF (sup) vs HF (sup)
1% (1 hit) vs 10% (2 hits)
1% (0 hits) vs 13% (2 hits)
18% (4 hits) vs 1% (2 hits)
18% (3 hits) vs 1% (0 hits)
4% (2 hits) vs 17% (4 hits)
15% (3 hits) vs 2% (2 hits)
As you can see most of the combats generated a result which exceeded the ranges provided. Could some clearer clarification of how the % is calculated be provided?
Thanks