Turn Sequence - Clarification
Posted: Fri Sep 22, 2006 9:40 am
Admittedly it is not clear in the rules but it is on the playsheet. We will work to improve the clarity in the rules.
TURN SEQUENCE
1) IMPACT PHASE
Declare all charges, Intercept moves and Evade moves
Resolve impact combat & post-combat cohesion tests
2) NORMAL MOVEMENT PHASE
Make normal movement unit by unit
Complex move tests as units move
3) SHOOTING PHASE
Resolve shooting
Post-shooting cohesion tests
4) MELEE PHASE
Melee expansion
Resolve melee combat
Post-combat cohesion tests
5) BREAK_OFF PHASE
Mounted units break off from foot
CM tests for optional break-offs
6) THE INTERMOVE PHASE
Move routers/Pursuers and individual generals
Rally units whose cohesion level did not drop this move
Player 1 plays through phases 1-5, then the interbound phase 6 allows both players to move generals and attempt to rally troops. Then it switches to player 2 who then repeats phases 1-5 and then both players againt move generals and rally in the interbound phase 6. Just to be totally clear both sides fight and shoot in both players turns.
Also, as mentioned in the army list thread, feel free to skip the terrain placement stage right now and throw some terrain down, skip scouting and select an attacker/defender. You can worry about all that stuff later on and we're trying to stream line the process right now anyway.
TURN SEQUENCE
1) IMPACT PHASE
Declare all charges, Intercept moves and Evade moves
Resolve impact combat & post-combat cohesion tests
2) NORMAL MOVEMENT PHASE
Make normal movement unit by unit
Complex move tests as units move
3) SHOOTING PHASE
Resolve shooting
Post-shooting cohesion tests
4) MELEE PHASE
Melee expansion
Resolve melee combat
Post-combat cohesion tests
5) BREAK_OFF PHASE
Mounted units break off from foot
CM tests for optional break-offs
6) THE INTERMOVE PHASE
Move routers/Pursuers and individual generals
Rally units whose cohesion level did not drop this move
Player 1 plays through phases 1-5, then the interbound phase 6 allows both players to move generals and attempt to rally troops. Then it switches to player 2 who then repeats phases 1-5 and then both players againt move generals and rally in the interbound phase 6. Just to be totally clear both sides fight and shoot in both players turns.
Also, as mentioned in the army list thread, feel free to skip the terrain placement stage right now and throw some terrain down, skip scouting and select an attacker/defender. You can worry about all that stuff later on and we're trying to stream line the process right now anyway.