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Pursing Routers OR Break-off?

Posted: Sun Dec 20, 2009 4:54 am
by JayRaider
I was wondering if people thought the ability to stop pursuing routers should be included in the game for some highly trained units?
I see in the TT game you take a test for it.
It can be annoying when one of my best units gets diverted chasing some non-important routing enemy and away from were i need them.
I can understand why some units shouldn't get this ability like warband.
Roman Legions should.
Your thoughts? :)

Posted: Sun Dec 20, 2009 9:24 am
by keithmartinsmith
There are circumstances where units do not pursue and pursuing generally ends sooner after the 1.02 patch. I'll look to add this to the game documentation.
Keith

Posted: Mon Dec 21, 2009 7:18 pm
by grumblefish
Sounds like a good idea, although it should definitely be an option rather than a constant. I sometimes like the pursuit effect, because it lets me move my infantry an additional space forward :D

Posted: Tue Dec 22, 2009 9:22 am
by IainMcNeil
It is not going to be optional as it's not realistic and would complicate the UI.