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Field of Glory Digital patched to v1.02

Posted: Wed Dec 16, 2009 5:03 pm
by admin
<p>Slitherine & Hexwar are pleased to announce the release of the v1.02 patch for Field of Glory Digital. It adds more cool features and fixes some bugs. Full details are below.</p>
<p>This patch requires the Slitherine version, but will upgrade you to 1.02 from any previous version.</p>
<p>Download the patch from <a href="http://www.slitherine.com/files/fog/fie ... exe</a></p>
<p><strong>

New Features</strong></p>
<ul>
<li>Private challenges. You can now add passwords to multiplayer challenges so only your desired opponent can access them. Private challenges are marked with a padlock.</li>
<li>Delete challenges. You can now remove any unaccepted challenges you have made.</li>
<li>3 New scenarios
<ul>
<li>Cisapline Gaul Scenario</li>
<li>Indian-Macedonian Starter Army battle 3</li>
<li>Invasion of Macedon scenario</li>
</ul>
</li>
<li>9 new unit graphics
<ul>
<li>Indian Four Horse Heavy Chariot</li>
<li>Indian Four Horse Heavy Chariot Commander</li>
<li>Indian Elephant</li>
<li>Indian Elephant Commander</li>
<li>Indian Cavalry</li>
<li>Indian Cavalry Commander</li>
<li>Indian Bowmen, MF</li>
<li>Indian Javelinmen, MF</li>
<li>Gallic Soldurii, 2 variations, HF</li>
</ul>
</li>
</ul>
<p><strong>

Bug Fixes</strong></p>
<ul>
<li>Heraclea Scenario: A pike battlegroup was set as MF.</li>
<li>Scenario Builder: Default all general images to have basic general settings.</li>
<li>Logic: Ranged combat only causes a cohesion test when there are two or more attacker hits.</li>
<li>Rear attack bonus is now applied in all situations except when a light unit is attacking a non-light unit.</li>
<li>Logic: Fragmented units were evading in some situations where they were not allowed to.</li>
<li>Change: Anyone charging LF/LH in the rear to get combat benefits and do reduce their cohesion.</li>
<li>AI: Now waits then re-tries twice before displaying an order error.</li>
<li>Changed the name of ‘Mounted Bow’ to ‘Bow’ in all displays.</li>
<li>Elephant charge sound effect updated.</li>
<li>New file read/write method.</li>
<li>One celtic chariot image was too large.</li>
<li>Some unit VP costs.</li>
<li>Three German warrior figures replaced as their facing was not clear.</li>
<li>Revised help pages to fix mistakes and add detail. </li>
<li>Fixed Crash - Another possible null pointer exception in gamelogic.s.CohesionDieModifier.CombatCohesionTest.</li>
<li>Logic: Fragmented units were still evading in some situations where they were not allowed to.</li>
<li>Fixed crash - In map editor, unit type object is now updated to reflect any change to the unit type enum. This fixes the crash when e.g. changing a mob into a scythed chariot.</li>
<li>Fixed Crash - Net: Crash on decompression and incorrect compression on PowerPC.</li>
<li>Fixed Crash - Null pointer exceptions in gameinstance.Program.folderPathX.</li>
<li>Size of Ancient British generals chariot.</li>
<li>Some units were taking shooting cohesion tests too often.</li>
<li>Fixed Crash - UI: Null pointer exception in uiplayer.RecyclableSound.soundGet.</li>
<li>UI: Out-of-command icons are now always updated in the deployment phase.</li>
<li>UI: Performance slowdown after very many combats have happened in one game, due to excessively long summary.</li>
<li>UI: Text field and text view controls now convert the encoding of keys to be UTF-8 so it supports special characters such as accents in other languages.</li>
</ul>
<p> </p>