Overall feal - combat
Posted: Thu Sep 21, 2006 12:27 pm
At this stage I find it much more difficult to work out what the odds of winning/loosing a particular combat result are:
some shooting first
impact
melee
hit test
cohesion test etc.
I think many wargames like to work out the chances of winning/loosing a situaton before choosing to seak or avoid it. Many may not like the fact that this appears much harder to do now, although not sure how experience/games will overcome this
some shooting first
impact
melee
hit test
cohesion test etc.
I think many wargames like to work out the chances of winning/loosing a situaton before choosing to seak or avoid it. Many may not like the fact that this appears much harder to do now, although not sure how experience/games will overcome this