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Madaxeman: AAR Longbows Pinned Twice??
Posted: Sun Dec 06, 2009 11:27 pm
by Blathergut
In one of your games you just posted, a unit of longbows (MF??) were pinned by some of your dudes twice. Once just to the longbow front and then by some other dudes (MAA??) coming at them from the flank.
The longbows ended up (it seemed) moving (contracting??) into a column and moving past the dudes to their front. I get they could ignore the dudes to their front since they only have to respond to the restricted area of one of the pinning BGs.
Could they have contracted? I thought no contractions possible. Or did they do something else there?
Posted: Mon Dec 07, 2009 12:38 am
by kal5056
If you take each bullet under the restriction on movement while pinned you will see that contraction is only prohibited if remaing in place.
You can cintract if it is part of a move that takes the BG further away from the pinning battle group.
At least this is how we have played it. (ALTIHWHPI) - too long for an abbreviation I guess.
Gino
SMAC...ABB
Posted: Mon Dec 07, 2009 12:44 am
by Blathergut
Hmmmmm....on rereading those bits...that sounds right. Dang...always learning something!
Posted: Mon Dec 07, 2009 12:48 am
by Blathergut
But then...if I'm drilled and pass a CMT, can I move a "nat's todger" forward and contract by 2 bases?
Posted: Mon Dec 07, 2009 1:13 am
by kal5056
I would not see why not but perhaps an author would weigh in on "intent"
Thank You
Gino
SMAC....ABB
Posted: Mon Dec 07, 2009 5:14 am
by expendablecinc
Blathergut wrote:But then...if I'm drilled and pass a CMT, can I move a "nat's todger" forward and contract by 2 bases?
onlyif you are facing away from the enemy
Posted: Mon Dec 07, 2009 10:35 am
by Blathergut
Why only if away? Why not if I get that little bit closer?
Posted: Mon Dec 07, 2009 11:25 am
by petedalby
Why only if away? Why not if I get that little bit closer?
This has been done to death and desparately needs a FAQ.
See the definition on page 41 of
advance. An
advance does not include a contraction.
So
advance on page 74 is exactly that - no expansion / contraction / double wheel or turn. It can remain in place and expand or turn, but is not permitted to contract.
Authors - please, include this as a FAQ?
Posted: Mon Dec 07, 2009 1:42 pm
by philqw78
petedalby wrote:Why only if away? Why not if I get that little bit closer?
This has been done to death and desparately needs a FAQ.
See the definition on page 41 of
advance. An
advance does not include a contraction.
So
advance on page 74 is exactly that - no expansion / contraction / double wheel or turn. It can remain in place and expand or turn, but is not permitted to contract.
Authors - please, include this as a FAQ?
Yes it needs an FAQ, when somebody does it the rules are not definate enough to bother arguing. Its as well just letting the game continue. Just means the Varangians have to squash somebody else.
Posted: Mon Dec 07, 2009 2:18 pm
by hammy
You can contract as long as the move ends up further away from the pinning BG (and still infront of it).
You cannot contract and remain in place or contract and move closer.
Posted: Mon Dec 07, 2009 3:27 pm
by madaxeman
I just assumed it was legal as it was drilled troops weaseling their way out of the way of some of my men. That seems to happenin every game I play

Posted: Mon Dec 07, 2009 3:52 pm
by hammy
madaxeman wrote:I just assumed it was legal as it was drilled troops weaseling their way out of the way of some of my men. That seems to happenin every game I play

It is not always possible to escape. One thing that a lot of people seem to ignore is that if you turn and then move you can only make one wheel which can rather restrict your options.
Posted: Mon Dec 07, 2009 4:34 pm
by madaxeman
hammy wrote: It is not always possible to escape.
Not quite true. Its always possible for Dave Ruddocks troops to escape
Posted: Mon Dec 07, 2009 4:40 pm
by grahambriggs
To an extent you can stop it by being careful as to which of your troops are pinning the enemy. I managed to make the same mistake at Warfare with comedy consequences. I'd worked my way to quite a handy flank attack. This turned into "why didn't I just pin him from the front! Now he's bought a move by wriggling away. Not to worry, all I need it to hold him frontally for a pair of bounds". And that was that.
Posted: Mon Dec 07, 2009 5:11 pm
by hammy
madaxeman wrote:hammy wrote: It is not always possible to escape.
Not quite true. Its always possible for Dave Ruddocks troops to escape
Even if they have to 'escape' by the simple expedient of defeating troops that are better quality and have POA advantages by simply outdicing them

Posted: Tue Dec 08, 2009 11:47 am
by ShrubMiK
What's the rationale for only having to take notice of one pinning BG? Seems odd to me.
Posted: Tue Dec 08, 2009 1:06 pm
by nikgaukroger
Carches the boy Porter out - what more reason do you need?
Posted: Tue Dec 08, 2009 1:32 pm
by hammy
ShrubMiK wrote:What's the rationale for only having to take notice of one pinning BG? Seems odd to me.
If you could pin with 2 BGs it would be easy to totally prevent an enemy BG from moving. Making a move that is legal in respect of two different pins when the pins are at angles and just clip your BG is not going to be trivial.
Posted: Tue Dec 08, 2009 1:49 pm
by batesmotel
hammy wrote:ShrubMiK wrote:What's the rationale for only having to take notice of one pinning BG? Seems odd to me.
If you could pin with 2 BGs it would be easy to totally prevent an enemy BG from moving. Making a move that is legal in respect of two different pins when the pins are at angles and just clip your BG is not going to be trivial.
Beyond that as soon as you start allowing multiple groups to pin a battle group you start getting into all the geometric issues and angling that is one of the biggest faults of DBx. This seems to have been the type of thing that the authors went to great lengths to avoid in FoG and seem to have done so quite successfully for the most part.
Chris
Posted: Tue Dec 08, 2009 2:42 pm
by ShrubMiK
>If you could pin with 2 BGs it would be easy to totally prevent an enemy BG from moving.
Isn't that exactly what should happen? It should certainly be hard for a BG to escape when boxed in, without committing to combat.
>you start getting into all the geometric issues and angling that is one of the biggest faults of DBx.
This rationale gets quoted a lot, but it's a rather selective justification IMO...the fact is that there is plenty of other geometry in FoG. A second pinning BG allowing the "pinned" BG more freedom of action being in itself an example of a geometrical effect.
The rules should, as far as possible, produce situations and outcomes that feel like they represent what woul likely happen in reality, so I'm more interested in a rationale of why, in reality, the presence of the second pinning BG would allow the first to be ignored.