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Cavalry Skirmish AI

Posted: Sat Dec 05, 2009 2:23 pm
by batesmotel
If cavalry that can skirmish automatically evade when charged by troops which would have a better chance in combat with them, why do they not take into account a situation where they are being charged in the rear by troops that would not be better if fighting frontally since this overrides other factors in calculating the POA to give the opponent the maximum advantage and will cause them to automatically drop a cohesion state as well?

As a separate question, the fact that light foot and light horse do not suffer the effects when contacted by a rear charge does seem to make them more durable than they are in the miniatures game. Was this deemed important in developing the game?

Chris

Posted: Sun Dec 06, 2009 9:28 am
by keithmartinsmith
As a separate question, the fact that light foot and light horse do not suffer the effects when contacted by a rear charge does seem to make them more durable than they are in the miniatures game. Was this deemed important in developing the game?

>>> We have decided to change this in the next patch in line with the TT game.
Keith

Posted: Sun Dec 06, 2009 5:22 pm
by TheGrayMouser
Interesting , i never really noticed that...
I always felt that skirmish troops really wouldnt have to worry about flanks or fronts( unless pinned) as , being in a loose formation, the individual men could react accordingly to differernt threats

Same Here

Posted: Sun Dec 06, 2009 8:42 pm
by CharlesRobinson
Same here - never really had problem with it. :)

Posted: Sun Dec 06, 2009 11:41 pm
by deadtorius
In the TT game lights have a front and rear arc, in the PC game at present they don't. even a loose formation of lights is not going to be too happy if suddenly something charges up and hits them in the rear, nothing worse than a nasty case of sworditis up the backside.