AI a tad predictable.
Posted: Fri Dec 04, 2009 6:10 pm
The impression that I am getting is that, in every case, the AI moves all of it's battlegroups the maximum movement range towards whatever enemy unit it is nearest. This may not be the case exactly but it seems like it. This would equate IMO to being aggressive behaviour.
Is there no way to perhaps randomise this behavior a bit so that, for instance, it doesn't always move the full allowance or even move every unit that it has, so that sometimes it gives the appearance of being less aggressive? Perhaps it could be made to distinguish between skirmishers and other units so that it doesn't always chase after the former with heavy or medium units that would be better staying put and maintaining a line?
I'm not a programmer so I don't know how hard/easy any of this would be to implement these sort of routines, but some variation (or more variation) in the AI respones would greatly enhance the single player experience. I am aware that this will not equate to human input in H to H but I would like as good a solo experience as possible. Some unpredictabilty in the AI would be good thing, I think.
Is there no way to perhaps randomise this behavior a bit so that, for instance, it doesn't always move the full allowance or even move every unit that it has, so that sometimes it gives the appearance of being less aggressive? Perhaps it could be made to distinguish between skirmishers and other units so that it doesn't always chase after the former with heavy or medium units that would be better staying put and maintaining a line?
I'm not a programmer so I don't know how hard/easy any of this would be to implement these sort of routines, but some variation (or more variation) in the AI respones would greatly enhance the single player experience. I am aware that this will not equate to human input in H to H but I would like as good a solo experience as possible. Some unpredictabilty in the AI would be good thing, I think.