A minor mod that I think has potential
Posted: Mon Nov 30, 2009 11:20 am
I have been playing with the demo and can see great a great game in Conquest but as noted in another thread just missed the mark for me on some points for me to buy in at the current pricing.
I did some poking around to see if some of these issues might be addressed i.e. modded, looks like they cannot.
I did however play around with the buildings.xml file and was able to add a maintenance cost to the tower and the castle which shows up simply as a reduction in land revenue and make them so they could be captured. As I do not have the full game I cannot tell how this would work in the larger maps, but I think it has potential.
Another idea I toyed with was making it so markets could be only built on the plains. I like this idea as it makes certain areas of the map more valuable and will I think add more strategy to your expansions because not every tile is a great tile.
The same restriction can be done to the castle.
I also saw a much more active AI when I added income to the town. Several towns of the AI that were previously dormant came to life.
So what is the policy regarding mods and mod ideas?
I did some poking around to see if some of these issues might be addressed i.e. modded, looks like they cannot.
I did however play around with the buildings.xml file and was able to add a maintenance cost to the tower and the castle which shows up simply as a reduction in land revenue and make them so they could be captured. As I do not have the full game I cannot tell how this would work in the larger maps, but I think it has potential.
Another idea I toyed with was making it so markets could be only built on the plains. I like this idea as it makes certain areas of the map more valuable and will I think add more strategy to your expansions because not every tile is a great tile.
The same restriction can be done to the castle.
I also saw a much more active AI when I added income to the town. Several towns of the AI that were previously dormant came to life.
So what is the policy regarding mods and mod ideas?