Napoleon At War - Alarick Mod - Change Log...
October 2008, For Napoleon At War 1.0
1- File... General.txt (/CNAW/Data/)
(overall purpose is taht i want more units, this balanced and decreased the fog of war effects
and decreased too the luck factor, more units give more balanced results)
*occupied land efficiency... from 40 to 75 (this make free more powerfull commanders and more
troops recruit capability)
*vassal (surrendered) war effort from 15 to 33 (manpower goes to 0% and new recruits are weak
troops)
*peace war effort... from 20 to 33 (prussian capital at berlin is easily taken from the frontier, some
extra production can make more casualties on the french assault)
*naval transport cost... from 7 to 15 (in fact at the game timeline, numerous fleets are a luxury
and expensive to maintenance costs)
*General max injury... from 40 to 10 (40 is more realistic but 40 turns is near 1/3 of all campaign
scenario (169 turns)
*Admiral max injury... from 40 to 10.
*turns between convoys from 3 to 2. (to balance for england the potential conquests of france)
*convoy chance to appear... from 20% to 40%
*revolt probability... from 15% to 25% (austria and prussia, the both first targets of france,
, manage to surrender and then return to war more than once trough all the war)
*Experience Increase... From 25 To 30 & From 50 To 35
-------
2- File... Unit.txt(/CNAW/Data/)
some changes can drastically change play balance, take in mind please that i want a modded
scenario as an alternate campaign option under my own concept of perfection, will not be for
everyone tastes and i can not argue against it, just are wanting to share the work.
*all infantry reduced manpower costs to give more freedom before being in manpower shortages.
(militia to 4, light inf. to 6 and line inf to 7) (line inf cost from 55 to 60)
*cavalry changes... i find the horses costs high, having more cavalry units open more capability
to combined arms all trough all battles, not realistic or historical but i find it better.
so... increase in production costs... light cav... 65 to 80, hvy cav... 80 to 100,
, manpower cost reduced from 9/9 to 7/7.
*horses costs adjustment... light cav... 50 to 20, hvy cav... 80 to 30 (1.5 light cav cost),
, horse art... from 40 to 15 (just i want more flexible for the player on combined tactics.)
*manpower costs of all classes of artillery... from 6 all to 4 all (66%)
*turns to build increase... light cav, hvy cav & horse art... all from 2 to 3.
*Horse Art. Costs in Production Points... from 100 to 110
*Shock Attack To Enemy Efficiency... Light Inf. And Line Inf +1/+1 (from 0/1)
(i realize that skirmishers are portrayed as light inf and skirmishers main purpose is to
disrupt enemy units, cannot increase more the bonus or can un-balance costs)
Also... Light Cavalry Shock Increased From 2 To 3.
-------
3- File... Land_Leaders.txt (/CNAW/Data/)
expensive but given the increase overall in production income more cheaper, so i want
to add some attack and defense bonus to all them, again, it goes for more player
freedom on customize his army and develop different tactics each game, take in mind
that each general cost roughly as the cost of one or two combat units but no cost
manpower, so, if you run in manpower problems (that are historical) you can buy
science or enhance troops with the commanders.
(only increases in some leadership ratings and all generals have at least 1 point
in ground attack or ground defense)
-------
4- File... 1805 (/CNAW/Data/Scenario/)
Nations Address On Campaign Scenario File & Changes...
(See The Picture Included For Reference And How Identify Nations)
Nations...
0 - France
(400 Production, From 110)
(250 Manpower, From 200)(and Maximum Manpower to 250, so for all modded nations)
(90 Horses, From 50)
1 - Austria
(200 Production From 20)
(at default 200 manpower)
(at default 50 horses)
2 - Britain
(100 Production From 20)
(at default 150 manpower)
(200 Horses From 150)
4 - Prussia
(100 Production From 20)
(200 Manpower From 150)
(150 Horses From 100)
5 - Russia
(200 Production From 30)
(at default 350 manpower)
(200 Horses From 150)
Allies Production is overall 600 vs 400 france, 1.5-1, 3-2, 50% advantage.
Technologies Changes... (Plus Default Base Techs)
France... Enhanced Infantry & Cavalry
Britain... Enhanced Infantry And Advanced War-Ships
Russia & Prussia... Enhanced Light Cavalry
Ottomans... Not Changes
Austria... Better Army Organisation (Enhanced Efficiency Bonus)
you will need to change the files, on the pointed directories in the install of the game,
, a backup of the default/stock files have been included and some help for modding if
you want to do some changes. I hope you enjoy the mod.
contact email...
marhault888@hotmail.com
-------
Alarick Mod CNAW 2.0 Changes, CNAW 1.0 Compatible
Fixed Income Production Income... France+100, Austria, Prussia+100, Britain, Russia+125.
Britain Army... Better Organization (At Level 1, As France & Austria)
(/CNAW/Data/Scenario/ File... 1805 Scenario.)
Vassal War Effort... From 33% To 50% (General.txt File)
Peace Time Prod (General.txt)... From 33% To 50%
Merchant Movement Base Increase... From 7 To 10 (Unit.txt)
(/CNAW/Data/Scenario/ 1805 Scenario File...)
Final Manpower Adjustment (+50 For France, Prussia, Britain, Austria & Russia)
To... France (300) Austria (250) Britain (200) Prussia (250) Russia (400)
Proportional Increase Decreases The Overall Ratio Between France Vs Coalition)
-------
Version 3.0
Austria, Russia, Prussia & Britain To +75 Fixed Income From Previous Version.
Order Of Battle... France... Light Cavalry Changed To Heavy Cavalry.
-------
Verison 4.0
Units...
Light Infantry... Melee Support... 00 To 12. (And Inf. Support Range To 1).
Militia... Production Pts. Cost... From 35 To 30.
Elite Troops...
Changed Some Garrison Militia Units By Some Guards Units...
Important Advice... At The Moment The Names Still Generic, Ver. 1.0
France...
Chasseurs & Grenadiers... Line Infantry Experience 75
Young Guard... Light Infantry Experience 75
Guard Cavalry... Heavy Cavalry Experience 75
Guard Artillery... Horse Artillery Experience 75
Britain...
Guard Infantry... Line Infantry Experience 40
Guard Cavalry... Heavy Cavalry Experience 40
Prussia...
Guard Infantry... Line Infantry Experience 40
Guard Cavalry... Heavy Cavalry Experience 40
Russia...
Guard Cavalry... Heavy Cavalry Experience 40
Guard Infantry... Line Infantry Experience 40
For Balance Purposes Austria Have Not Guard Units.
11/October/2008 For Commander - Napoleon At War Version 1.0
-------
Murat-Alarick Mod CNAW 1.0-Ver 5.0...
All Changes On Technology For Give France Early Chances Of Invade Prussia, Mainly Key
Battle Will Be On Koenisberg, And Britain Have The Chance To Make A Second Front, With
These Changes, Allies Really Need Investment On Technology Research To Catch Up France,
, France Have Overall Superiority On All Tech.
Changes To Technology File...
Infantry...
Grenadiers Tech Change... Lvl 2... +Lt Inf. +1 Ground Attack
Attack Columns... Lvl 1... +Lt Inf. +1 Ground Attack
Tac. Flexibility... Lvl 1... +Lt Inf. , Lvl 2... +Line Inf. , Lvl 3... +1 Ground Defense.
Square... Not Changes
-------
Cavalry...
Cavalry Charges... Lvl 2... + Hvy Cav, Lvl 3 + Lt Cav.
Cuirassiers... Lvl 1 & 3... +1 Ground Defense.
Lancers... Lvl 2... +Lt Cav. , Lvl 3... +Hvy Cav.
-------
Artillery...
Massed Fire Support... Lvl 1... +1 Ground Attack, Lvl 2... +1 Ground Attack,
, Lvl 3... +Horse Art.
-------
1805, Grand Campaign Changes...
France... Infantry, Cavalry, Artillery... Level 3
Britain... Infantry, Cavalry, Artillery... Level 2
Austria & Prussia... Infantry, Cavalry... Level 2, Artillery Level 1
Russia... Infantry... Level 1, Cavalry & Artillery... Level 2
-------
Order Of Battle Changes (OOB)
France... Added 4 Lt Cavalry Corps In Replacement Of Starting Militias (50 Experience)
Britain... Added 1 Horse Art. & 1 Lt Cav. In Replacement Of Two Mainland Militias
Prussia... Berlin... Line Inf. , Danzig... Hvy Cavalry, Koenigsberg... Foot Artillery
Russia... +1 Lt Cav & +2 Foot Artillery.
-------
All Guard Units Set At 100 Experience, France Still Have Better "Guards" As His
Technology Is Much Better. (& Added 1 More Guard Infantry For Britain)
Change In General.txt File... Experience For Achieve Higher Attributes
To 25/25 From 30/30
-------
Proposal For Guards Names...
France... Line Inf. Chasseurs & Grenadiers (Old Guard)
Light Inf... Young Guard
Lt Cavalry Corps... Milhaud, Exelmans, Kellerman & Pajol
Hvy Cavalry... Lefebvre Or Guyot.
Britain... Line Infantry... ColdStream_Gds And BlackWatch_Gds
Cavalry... Somerset_Hvy
Prussian & Russia... Guards Or Grenadiers For Line Inf. & Hvy_Cav.
-------
Mod 6.0 Changes (Scenario 1805)...
Leader At Start...
Three France Commanders, Attached To Hvy Cavalry...
Napoleon, Ney, De Beurnais.
Prussian, Russian And Britain Hvy Cavalry Guards, Each 1 Commander...
Pr... Blucher, Rus... Kutuzov, Britain... Wellington, Austria... Charles.
Land_Leader.txt Adjustment... Kutuzov +1 Attack, For 1/2 Attack/Defense.
-------
just is my feel about add more flavor (elite units and national modifiers) and some more chance for a French win,
so, any and all guess/advice/feedback have my thanks you in advance, may make the mod ready for public use on one to three days,
, people can take it as an alternate campaign game.
best regards,
alaric.