Wargame that hides stats
Posted: Sun Nov 29, 2009 9:35 pm
I have been gaming for many years, (early 70's), and have done figure, board and PC. During that time I have noticed that many war gamers seem to love stats. See any game and the strategy discussion invariably boils down to effective combination's of units etc based on stats, not on how they were historically used/performed.
For me, this somehow becomes a bit soulless. I never fancied accountancy, and like my profession (Project management) it all seems to have become less "hand on" and more a branch of accountancy. I would love to see a turn based wargame (like FOG) where all the stats and calcs were completly hidden, and you then had to
a) base your ideas on how to use units based on historical knowledge (i.e dont take your phalanx into woods)
b) As you play enhance through your experiance how to use units.
After all one of the main benefits of computers should be to handle all such calculation and leave us free to play strategy and tactics.
I must admit, its a pipe dream, I doubt anyone would consider such a project, as it would prevent accountants ruling the world!
but.......
For me, this somehow becomes a bit soulless. I never fancied accountancy, and like my profession (Project management) it all seems to have become less "hand on" and more a branch of accountancy. I would love to see a turn based wargame (like FOG) where all the stats and calcs were completly hidden, and you then had to
a) base your ideas on how to use units based on historical knowledge (i.e dont take your phalanx into woods)
b) As you play enhance through your experiance how to use units.
After all one of the main benefits of computers should be to handle all such calculation and leave us free to play strategy and tactics.
I must admit, its a pipe dream, I doubt anyone would consider such a project, as it would prevent accountants ruling the world!
but.......