Questions from a Beginner (a k a Village Idiot)
Posted: Thu Nov 26, 2009 8:00 pm
Any help or advice (pages in book to reread) given would be appreciated.
Trying out a first run through with Frisian versus Frisian contest. Have gotten bogged down by a light infantry melee in center.
1. Heavy impact swords versus light archers should not be a contest, should it? Yet, these archers pass the cohesion test with ease. Further, what happens after they are fragmented? Do they automatically turn tail and run?
2. Along these same lines, just two of the archer stands were melee by heavies. The rest of the archer BG was involved against enemy javelins in melee. Does the result of the contest against the heavies make the archers fragmented for the melee roll against the javelins? Or, do I resolve the light melee first?
3. I know it's not the same as an actual map or photo, but here's what I'm dealing with:
YYYYYYYYYYYYYYGGGGGGG
XXXXXXBBBBBBBBBAAAAAAAAAAA
XXXXXXZZZZZZZZZAAAAAAAAAAA
Where Y = archers and G = javelins
Where X, Z and A = other warriors, impact swords
Where B = javelins
4. Are kills or hits against winning units of BGs in melee carried over? For example, if I have a BG that wins a few melees but takes 2, 3, 2 and then 4 hits, but passes the death roll each time, all of these hits mean nothing?
5. I think I grasp the idea and am attracted by the steady to fragmented scale, but to return to my archers and javelins who have been going at it for about 3 turns now, is there any provision for fatigue?
6. Is there any place where I can find write ups of rules in action? I know there is one in the book re close combat between Romans and barbarians, but it doesn't take it to a conclusion. It would be nice to have a detailed narrative of BGs in action for each phase of the game turn.
Thanks in advance.
Chris
Trying out a first run through with Frisian versus Frisian contest. Have gotten bogged down by a light infantry melee in center.
1. Heavy impact swords versus light archers should not be a contest, should it? Yet, these archers pass the cohesion test with ease. Further, what happens after they are fragmented? Do they automatically turn tail and run?
2. Along these same lines, just two of the archer stands were melee by heavies. The rest of the archer BG was involved against enemy javelins in melee. Does the result of the contest against the heavies make the archers fragmented for the melee roll against the javelins? Or, do I resolve the light melee first?
3. I know it's not the same as an actual map or photo, but here's what I'm dealing with:
YYYYYYYYYYYYYYGGGGGGG
XXXXXXBBBBBBBBBAAAAAAAAAAA
XXXXXXZZZZZZZZZAAAAAAAAAAA
Where Y = archers and G = javelins
Where X, Z and A = other warriors, impact swords
Where B = javelins
4. Are kills or hits against winning units of BGs in melee carried over? For example, if I have a BG that wins a few melees but takes 2, 3, 2 and then 4 hits, but passes the death roll each time, all of these hits mean nothing?
5. I think I grasp the idea and am attracted by the steady to fragmented scale, but to return to my archers and javelins who have been going at it for about 3 turns now, is there any provision for fatigue?
6. Is there any place where I can find write ups of rules in action? I know there is one in the book re close combat between Romans and barbarians, but it doesn't take it to a conclusion. It would be nice to have a detailed narrative of BGs in action for each phase of the game turn.
Thanks in advance.
Chris