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Scenero Editor Bug

Posted: Thu Nov 26, 2009 7:18 pm
by CharlesRobinson
I am making a scenerio for 'The Elephant Victory' 273 BC (Galatians vs Early Seleucids). I needed a couple of scythed chariots so I pulled out the model for 'mob-cart' and tried changing it to 'scythed chariot'. When I finished I got the below error. Are we not able to use scythed chariots yet in the game? How difficult would it be for this to be corrected? They are a central unit to the battle that I am trying to represent. Thank you.

:?:

util.GameStoppedException
1.0.1 2009 11 17
{Invalid foot troop type.}
gamefixed.s.AncientsFUnitImp.intFootVPValue i4 o gamefixed.s.AncientsFUnitImp
gamefixed.s.AncientsFUnitImp.UpdateVPValue o gamefixed.s.AncientsFUnitImp
gamefixed.s.AncientsFUnitImp.Validate o gamefixed.s.AncientsFUnitImp
uiplayer.s.MapEditorUnit.Changed o uiplayer.s.MapEditorUnit
uiplayer.s.MapEditWindowImp.UnitChanged o uiplayer.s.MapEditWindowImp i4
uiplayer.UnitFixedPropsWindow.blnHandleCommand b o uiplayer.UnitFixedPropsWindow o uiplayer.Command
uiplayer.htk.GraphicsArea.blnHandleCommand b o uiplayer.htk.GraphicsArea o uiplayer.Command
uiplayer.Command.Dispatch o uiplayer.Command
uiplayer.Command.Enqueue o uiplayer.Command
uiplayer.Command.ParseAndEnqueue s
uiplayer.htk.TButtonImp.MouseUp o uiplayer.htk.TButtonImp i4i4
uiplayer.htk.TWindowImp.MouseUp o uiplayer.htk.TWindowImp i4i4
uiplayer.htk.GraphicsArea.Event MouseUp o uiplayer.htk.GraphicsArea i4i4
Delegate.Invoke
Application. CallFunctionWithExceptionHandling o Application p
Main
main

Posted: Fri Nov 27, 2009 11:22 am
by keithmartinsmith
Charles,

Thanks and we are looking at this for the 102 update.

Keith

This was my work around

Posted: Fri Nov 27, 2009 2:24 pm
by CharlesRobinson
This was my work around; I chose a different model and used the British Light Chariot General. I changed the commander rating to none and then removed light spear and changed him from light chariot to scythed chariot. Seems to be working okay. I finished off the scenerio and will send it to you. It seems to be well ballanced - 486 to 489 if I remember right. Thanks

:)

Posted: Tue Dec 08, 2009 2:00 pm
by EricS
Glad you found a workaround.

The crash should be fixed in version 1.0.2.