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Life of a LH BG

Posted: Tue Nov 24, 2009 8:42 pm
by david53
Hi There

The following happened last night no skill just lots of luck.

1. I charged my LH BG Bow/Sword Average into my friends BG LH Jav/light spear Average I had General friend didn't. I lost combat went disrupted like you do.
2. This LH fight went on for 5 bounds swinging back one way then the other, it gave my friend time to place a BG of armd superior Lancers on the flank of my LH.
3. Before being charged I managed to disrupted his unit and force a loss of a base. While rallying mine.
4. Bad news Cavalry charged my LH in flank so they went disrupted again 1 dice from the LH against 2 from the Cavalry needing 3's to hit both BG's score 1 hit each, should say here Cavalry have General so re rolling 1 and 2's the LH reroll 1's. I pass the test without losing a base.
5. In the melee phase the LH BG is disrupted and fighting in two directions needing 5's top hit. 2 dice against LH in front and 1 dice against Cavalry. I score 3 hits, my friend has LH BG 3 dice no hits Cavalry BG 4 dice 2 hits. So friends LH lose and my LH lose to Cavalry BG. My friends bad dice for the CMT test was a total of 3 and on the death roll was 2 so double drop to rout and lose second base. I test for loss to Cavalry lose go fragged and don't lose base, in JAP i turn all bases toward Cavalry and friends LH auto disapear.
6. Second bound of fighting, I have 1 dice as Fragged needing 5 rerolling 1's friend has four dice needing 4's rerolling 1 and 2's we both score one hit. In the JAP phase I rally back to disrupted.
7. Never finshed the fight as I managed to break friends army on the other flank at this time.

No skill just down to lucky dice even I said to my friend after the initial Flank chage he would break the LH in the melee. Just goes to show.

Posted: Tue Nov 24, 2009 8:50 pm
by philqw78
Dave the lucky wrote:5. In the melee phase the LH BG is disrupted and fighting in two directions needing 5's top hit. 2 dice against LH in front and 1 dice against Cavalry. I score 3 hits, my friend has LH BG 3 dice no hits Cavalry BG 4 dice 2 hits. So friends LH lose and my LH lose to Cavalry BG. My friends bad dice for the CMT test was a total of 3 and on the death roll was 2 so double drop to rout and lose second base. I test for loss to Cavalry lose go fragged and don't lose base,
Your LH did not need to test Dave, they inflicted more hits than they received, 3-2. The Cav they were fighting may have won, but they needed 4 hits to make you test and no death roll as you won and only took 2 hits..

Posted: Tue Nov 24, 2009 11:17 pm
by rbodleyscott
philqw78 wrote:
Dave the lucky wrote:5. In the melee phase the LH BG is disrupted and fighting in two directions needing 5's top hit. 2 dice against LH in front and 1 dice against Cavalry. I score 3 hits, my friend has LH BG 3 dice no hits Cavalry BG 4 dice 2 hits. So friends LH lose and my LH lose to Cavalry BG. My friends bad dice for the CMT test was a total of 3 and on the death roll was 2 so double drop to rout and lose second base. I test for loss to Cavalry lose go fragged and don't lose base,
Your LH did not need to test Dave, they inflicted more hits than they received, 3-2. The Cav they were fighting may have won, but they needed 4 hits to make you test and no death roll as you won and only took 2 hits..
Yes. As Phil says, a battle group only counts as losing a close combat if its total hits received from all opponents put together in that phase are greater than the total hits it inflicted on all opponents put together in that phase.

If they are fighting two BGs it doesn't matter if they "lose" against one of them. It doesn't matter if they "win" against one of them. It only matters if they lose overall - their total hits received are more than their total hits inflicted.

Posted: Wed Nov 25, 2009 6:56 am
by philqw78
Which I suppose makes you even jammier

Posted: Wed Nov 25, 2009 7:36 am
by david53
philqw78 wrote:Which I suppose makes you even jammier

Strawberry I fear!

Posted: Wed Nov 25, 2009 9:52 am
by Strategos69
rbodleyscott wrote:
philqw78 wrote:
Dave the lucky wrote:5. In the melee phase the LH BG is disrupted and fighting in two directions needing 5's top hit. 2 dice against LH in front and 1 dice against Cavalry. I score 3 hits, my friend has LH BG 3 dice no hits Cavalry BG 4 dice 2 hits. So friends LH lose and my LH lose to Cavalry BG. My friends bad dice for the CMT test was a total of 3 and on the death roll was 2 so double drop to rout and lose second base. I test for loss to Cavalry lose go fragged and don't lose base,
Your LH did not need to test Dave, they inflicted more hits than they received, 3-2. The Cav they were fighting may have won, but they needed 4 hits to make you test and no death roll as you won and only took 2 hits..
Yes. As Phil says, a battle group only counts as losing a close combat if its total hits received from all opponents put together in that phase are greater than the total hits it inflicted on all opponents put together in that phase.

If they are fighting two BGs it doesn't matter if they "lose" against one of them. It doesn't matter if they "win" against one of them. It only matters if they lose overall - their total hits received are more than their total hits inflicted.
So, to be sure about this combat resolution:
- Enemy's LH has lost the combat (0vs3) and should check for morale, accordingly applying the modifiers.
- Enemy's Cv has won the combat (2vs0) and no check for morale is needed (they also pass the Death Roll because of the modifiers)
- Own's LH has won the combat (3vs2).
Am I right?
Thanks!

Posted: Wed Nov 25, 2009 9:59 am
by philqw78
Yep, its total hits dished out v's total hits taken that decides if you have won, drawn or lost a combat

Posted: Wed Nov 25, 2009 12:46 pm
by david53
philqw78 wrote:Yep, its total hits dished out v's total hits taken that decides if you have won, drawn or lost a combat

And being the owner of said LH BG I was almost as supprised as my friend was at them surviving the impact never mind the rest.

Posted: Wed Nov 25, 2009 1:27 pm
by rbodleyscott
philqw78 wrote:Yep, its total hits dished out v's total hits taken that decides if you have won, drawn or lost a combat
And the only thing that matters is whether you have lost.

Posted: Wed Nov 25, 2009 4:24 pm
by david53
rbodleyscott wrote:
philqw78 wrote:Yep, its total hits dished out v's total hits taken that decides if you have won, drawn or lost a combat
And the only thing that matters is whether you have lost.

Thanks for that both of you I'm sure I'll remember this next time.

Posted: Wed Nov 25, 2009 5:28 pm
by ethan
rbodleyscott wrote: And the only thing that matters is whether you have lost.
This is handy advice for FoG generally actually. Much more important (and useful) to ask the question "will this BG lose?" or "Can I make the enemy's BG lose?" rather than "can i win this fight?"

"Winning" combat actually doens't have any meaning in FoG...

Posted: Wed Nov 25, 2009 7:03 pm
by david53
ethan wrote:
rbodleyscott wrote: And the only thing that matters is whether you have lost.
This is handy advice for FoG generally actually. Much more important (and useful) to ask the question "will this BG lose?" or "Can I make the enemy's BG lose?" rather than "can i win this fight?"

"Winning" combat actually doens't have any meaning in FoG...

The good thing about winning is not having to test. I find the lose of a base less worrying than dropping a level.

Posted: Wed Nov 25, 2009 7:49 pm
by philqw78
with BG of 4 average troops losing a base is worse than being disrupted and as bad as being fragmented for lights IMO

Posted: Wed Nov 25, 2009 8:39 pm
by david53
philqw78 wrote:with BG of 4 average troops losing a base is worse than being disrupted and as bad as being fragmented for lights IMO

Sorry your right I forgot avaerge in threes not very good superior a little better. :oops: