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Game Error message
Posted: Sat Nov 21, 2009 2:27 am
by BillMc
Received the following game error message when playing one of the single player historical games (Verulamium):
NullPointerException
1.0.1 2009 11 17
{}
gamelogic.s.CohesionDieModifier.CombatCohesionTest o gamelogic.s.OrderAttack i4o gamestate.s.AncientsUnit f8i4i4i4o util.Set o gamelogic.DoEventDelegate
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
Re: Game Error message
Posted: Sat Dec 05, 2009 1:58 am
by gudin
BillMc wrote:Received the following game error message when playing one of the single player historical games (Verulamium):
NullPointerException
1.0.1 2009 11 17
{}
gamelogic.s.CohesionDieModifier.CombatCohesionTest o gamelogic.s.OrderAttack i4o gamestate.s.AncientsUnit f8i4i4i4o util.Set o gamelogic.DoEventDelegate
gamelogic.s.OrderAttack.ExecuteAdjacentAttack o gamelogic.s.OrderAttack
gamelogic.s.OrderAttack.strExecute s o gamelogic.s.OrderAttack
gameinstance.GameManagerImp.blnDispatchOrder b o gameinstance.GameManagerImp
gameinstance.GameManagerImp.blnRunLogic b o gameinstance.GameManagerImp
Delegate.IM Invoke b
gameinstance.LogicThread.Process o gameinstance.LogicThread
gameinstance.LogicThread.Event Run o gameinstance.LogicThread
I got the same error. Mine is on a virtual machine, so they won't support it. I'd love to know how this is resolved.
Incidentally, where in Virginia?
Posted: Sat Dec 05, 2009 12:18 pm
by keithmartinsmith
This seems to be a common problem to Apple VM. Looking at this but our plan is not to support Apple VM as we have a Mac version on the way. We designed the game to work on OSX. Keith
Posted: Sat Dec 05, 2009 2:18 pm
by gudin
keithmartinsmith wrote:This seems to be a common problem to Apple VM. Looking at this but our plan is not to support Apple VM as we have a Mac version on the way. We designed the game to work on OSX. Keith
Fabulous. If you need a tester, let me know. I didn't know about the mac version or I would have waited.
Posted: Sat Dec 05, 2009 3:50 pm
by BillMc
keithmartinsmith wrote:This seems to be a common problem to Apple VM. Looking at this but our plan is not to support Apple VM as we have a Mac version on the way. We designed the game to work on OSX. Keith
I am using a PC, not a Mac/Apple. So it seems this is happening to both.
Bill
Posted: Sun Dec 06, 2009 12:05 am
by gudin
BillMc wrote:keithmartinsmith wrote:This seems to be a common problem to Apple VM. Looking at this but our plan is not to support Apple VM as we have a Mac version on the way. We designed the game to work on OSX. Keith
I am using a PC, not a Mac/Apple. So it seems this is happening to both.
Bill
Well, I have to say, it didn't make a ton of sense that it was a VM thing . . . so I guess that's . . . . good?
Posted: Sun Dec 06, 2009 9:16 am
by keithmartinsmith
We'll be lookng at this on Monday.
Thanks
Keith
Posted: Tue Dec 08, 2009 2:02 pm
by EricS
Just looked into this crash, and I don't think it could be VM-related either.
It should be fixed in version 1.0.2 though.