Archers stakes and shooting
Posted: Tue Oct 20, 2009 9:26 am
Do you have to declare that your archers have stakes at the start of the game? Also, once in place, would knights etc still have to take a test to avoid charging across them?
Also I played a newish player last night, a former DBMer and the concensus was that the table telling you how many dice to roll isn't very clear. My friend has a doctorate so he's no fool and even he struggled to get the meaning.
"1 dice per base of 1st shooting rank if in effective range"
"1 dice per 2 bases of 2nd shooting rank or outside effective range"
It really isn't very good English IMO, it really seems confusing.
My understanding of it is that if I have 7 longbow shooting at effective range I shoot all bases from the front rank so 4 dice there. It's 1 dice per 2 bases from the back rank:
Is that another 2 dice with every alternate base firing?
1 die with every alternate base not firing?
Or 1 die because there are 3 back rankers giving 3 dice, 1 base per 2 is the same as half and half of 3 bases is 1.5 bases. So that's 1 die with the half being useless unless I can find another "half die" from another shooting unit to pair it up with?
Three different methods of calculation, all perfectly valid but it really is not clear to newbies like my friend or occasional players like myself what it is that the authors meant. Most players I have met seem to use the last method of calculation but that doesn't seem to be what the rules say. If they meant half the back rank rounded down, why not just say that?
Finally what happens when you have just two archers at the end of a line shooting at a different target to the main body? It's effective range so front rank guys fire; 1 die, back rank guys join in; 1 die per 2 bases from rear ranks it would seem but there's only 1 base....ah! So do they fire or don't they? If you take the 1 die per 2 bases to mean half, which emphatically is not what what was written but we'll go with it, that's half a die from the rear rank, again, no use unless I can find another shooting BG with half a die to pair it up with. Is this correct?
I really, really want to like FoG but there just seems too much to take in, for me at any rate. It's like a Haines Car Manual, simple enough in its parts but really complex and difficult when you try to put it all together and into action, just too much to remember. More and more it seems like a slog to get through games because of stuff like the above and maybe it's me but sometimes I'm glad when a game ends because my head hurts from trying to find stuff and I'm a bit bored. It probably IS just me, I couldn't write a better set, I'd be the first to admit it.
Also I played a newish player last night, a former DBMer and the concensus was that the table telling you how many dice to roll isn't very clear. My friend has a doctorate so he's no fool and even he struggled to get the meaning.
"1 dice per base of 1st shooting rank if in effective range"
"1 dice per 2 bases of 2nd shooting rank or outside effective range"
It really isn't very good English IMO, it really seems confusing.
My understanding of it is that if I have 7 longbow shooting at effective range I shoot all bases from the front rank so 4 dice there. It's 1 dice per 2 bases from the back rank:
Is that another 2 dice with every alternate base firing?
1 die with every alternate base not firing?
Or 1 die because there are 3 back rankers giving 3 dice, 1 base per 2 is the same as half and half of 3 bases is 1.5 bases. So that's 1 die with the half being useless unless I can find another "half die" from another shooting unit to pair it up with?
Three different methods of calculation, all perfectly valid but it really is not clear to newbies like my friend or occasional players like myself what it is that the authors meant. Most players I have met seem to use the last method of calculation but that doesn't seem to be what the rules say. If they meant half the back rank rounded down, why not just say that?
Finally what happens when you have just two archers at the end of a line shooting at a different target to the main body? It's effective range so front rank guys fire; 1 die, back rank guys join in; 1 die per 2 bases from rear ranks it would seem but there's only 1 base....ah! So do they fire or don't they? If you take the 1 die per 2 bases to mean half, which emphatically is not what what was written but we'll go with it, that's half a die from the rear rank, again, no use unless I can find another shooting BG with half a die to pair it up with. Is this correct?
I really, really want to like FoG but there just seems too much to take in, for me at any rate. It's like a Haines Car Manual, simple enough in its parts but really complex and difficult when you try to put it all together and into action, just too much to remember. More and more it seems like a slog to get through games because of stuff like the above and maybe it's me but sometimes I'm glad when a game ends because my head hurts from trying to find stuff and I'm a bit bored. It probably IS just me, I couldn't write a better set, I'd be the first to admit it.
