Don't get cocky
Posted: Sat Oct 17, 2009 4:49 am
So, there we were... standing on top of a hill in a perfect defensive posture. At the bottom of said hill stood the pride of the leaderless Crusader knights. Our noble general moved to the front of the formation and taunted the knights to charge our shield wall.
"Come on, if you're man enough" he said (in Danish).
They lowered their ineffective lances and charged headlong into the fray. Our front ranks dropped to one knee and braced the butts of their spears against the foot of the second rank. The second rank spearmen placed their knees in shoulder blades of the men in front of them supporting their formation.
With a resounding crash the Crusaders hit. The noise was temendous, but the execution equally tremendous. When the dust had settled we had lost a few brave souls but a great many Knights and horses lay dead and wounded at our feet. With only three quarters of their original number remaining they withdrew again to the base of the hill.
Again we steadied our line ready for a secondary assault.
They came again in a second wave. Disrupted from their previous attempts and again without leadership we felt this would be an easy victory. Their lances found their mark. Their swords smashed our mail. We wavered, then feld the field. An amazing turn around.
(Game terms)
4 x Knights/Armoured/Undrilled/Superior/-/Lance/Swordsmen without a general
vs
8 x Heavy Foot/Protected/Undrilled/Average/-/Offensive Spearmen/Spearmen with a general on a hill.
The knights attempt to not charge and fail.
After impact and melee they are disrupted and lose a casualty and withdraw to the bottom of the hill again.
After the Danes turn the knights are still disrupted and charge in their turn agai
On Impact the knights are double disadvantaged (Hill & Spear vs nothing) and have 4 dice vs the spear double advantaged and 6 dice. The Crusaders get more hits than the Spearmen, but that's ok, coz now they are stuck in combat against disrupted infantry... I don't mind as I have an overlap, a hill, and a general.
In Melee the knights get 1 hit vs 0. The Danes roll snake eyes for their cohesion test and break.
Unbelievable!
"Come on, if you're man enough" he said (in Danish).
They lowered their ineffective lances and charged headlong into the fray. Our front ranks dropped to one knee and braced the butts of their spears against the foot of the second rank. The second rank spearmen placed their knees in shoulder blades of the men in front of them supporting their formation.
With a resounding crash the Crusaders hit. The noise was temendous, but the execution equally tremendous. When the dust had settled we had lost a few brave souls but a great many Knights and horses lay dead and wounded at our feet. With only three quarters of their original number remaining they withdrew again to the base of the hill.
Again we steadied our line ready for a secondary assault.
They came again in a second wave. Disrupted from their previous attempts and again without leadership we felt this would be an easy victory. Their lances found their mark. Their swords smashed our mail. We wavered, then feld the field. An amazing turn around.
(Game terms)
4 x Knights/Armoured/Undrilled/Superior/-/Lance/Swordsmen without a general
vs
8 x Heavy Foot/Protected/Undrilled/Average/-/Offensive Spearmen/Spearmen with a general on a hill.
The knights attempt to not charge and fail.
After impact and melee they are disrupted and lose a casualty and withdraw to the bottom of the hill again.
After the Danes turn the knights are still disrupted and charge in their turn agai
On Impact the knights are double disadvantaged (Hill & Spear vs nothing) and have 4 dice vs the spear double advantaged and 6 dice. The Crusaders get more hits than the Spearmen, but that's ok, coz now they are stuck in combat against disrupted infantry... I don't mind as I have an overlap, a hill, and a general.
In Melee the knights get 1 hit vs 0. The Danes roll snake eyes for their cohesion test and break.
Unbelievable!