Research - a BJR Mod Suggestion
Posted: Mon Sep 28, 2009 11:59 pm
I didn't notice the thread asking for suggestions for the great BJR Mod (OK, I didn't look that hard). But one little thing I would very much like to see is for a semi-random research option.
Currently, the options are =
(1) Normal research, which is boring and predictable.
(2) Random research, which is interesting - but very erratic.
I usually play random research unless my opponent prefers normal, because I like the variety and the fact that you don't know exactly when upgrades will become available. But occassionally, it can be a bit crazy - with almost no research progress in one area and rapid progress in others. I'd prefer something about 50% or so less random than random research - but still random, with occassional breakthroughs interspersed with slower progress. Call it semi-random research.
Currently, the options are =
(1) Normal research, which is boring and predictable.
(2) Random research, which is interesting - but very erratic.
I usually play random research unless my opponent prefers normal, because I like the variety and the fact that you don't know exactly when upgrades will become available. But occassionally, it can be a bit crazy - with almost no research progress in one area and rapid progress in others. I'd prefer something about 50% or so less random than random research - but still random, with occassional breakthroughs interspersed with slower progress. Call it semi-random research.