Bursting Through Broken Troops
Posted: Sat Sep 19, 2009 2:33 pm
Friendly BG's A and B are heavy infantry. Enemy group P is cavalry.
Despite rear support from B, A has broken as a result of close combat with P in a melee phase. It can not avoid B so bursts through, dropping B one cohesion level. Pursuer P has enough VMD to smack into B, this charge to be resolved in the next impact phase. In the JAP, A routs a normal move.
In the next impact phase, B breaks. It rolls up for VMD and now must burst through A (which is already broken and routing). It appears that since A couldn't move, even if contacted by an enemy charge, it does not rout again when burst through. P rolls up for VMD and pursues into A. Since P is "in contact with a routing enemy", it inflicts one base loss on A. Further action must wait until the JAP. At that time, B routes a full move and A routs a VMD, and someone loses a base if P continues to pursue and manages to end in contact.
Have I got all this right, or have I missed a rule or two?
BTW, the rule on page 108 about pursuers inflicting a base loss is in conflict with the FULL TURN SEQUENCE. The FTS states "Remove bases if pursuers remain in contact at the end of the rout move." In the case above, one could argue P began in contact with and pursuing B and ended in contact with A and, therefore, did not "remain in contact". Changing "remain" to "are" would solve this problem, I think.
Terry G.
Despite rear support from B, A has broken as a result of close combat with P in a melee phase. It can not avoid B so bursts through, dropping B one cohesion level. Pursuer P has enough VMD to smack into B, this charge to be resolved in the next impact phase. In the JAP, A routs a normal move.
In the next impact phase, B breaks. It rolls up for VMD and now must burst through A (which is already broken and routing). It appears that since A couldn't move, even if contacted by an enemy charge, it does not rout again when burst through. P rolls up for VMD and pursues into A. Since P is "in contact with a routing enemy", it inflicts one base loss on A. Further action must wait until the JAP. At that time, B routes a full move and A routs a VMD, and someone loses a base if P continues to pursue and manages to end in contact.
Have I got all this right, or have I missed a rule or two?
BTW, the rule on page 108 about pursuers inflicting a base loss is in conflict with the FULL TURN SEQUENCE. The FTS states "Remove bases if pursuers remain in contact at the end of the rout move." In the case above, one could argue P began in contact with and pursuing B and ended in contact with A and, therefore, did not "remain in contact". Changing "remain" to "are" would solve this problem, I think.
Terry G.