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Artillery in Battle Lines

Posted: Tue Sep 15, 2009 12:41 am
by ottomanmjm
If I have a BG of Light Artillery in a Battle Line between two BG's of Bow then to move the Battle Line I need to pass a CMT. If I fail the CMT can the two BGs of Bow move normally, leaving the Artillery behind?

Posted: Tue Sep 15, 2009 12:57 am
by gozerius
No. You can't split up a battle line. If you rolled for the arty to move with the bow and you failed, all BGs attempting to move with the arty must remain in place. Also, the bow cannot make a "second move" with the general because the first attempt at moving was unsuccessful.

Posted: Tue Sep 15, 2009 9:09 am
by Polkovnik
You could get round this by putting the general with the Art and not attempting to move it as a battle line. Take the CMT for the Art on its own. Then the bow can move regardless of whether the CMT is passed.

Posted: Tue Sep 15, 2009 10:44 am
by madaxeman
gozerius wrote:No. You can't split up a battle line. If you rolled for the arty to move with the bow and you failed, all BGs attempting to move with the arty must remain in place. Also, the bow cannot make a "second move" with the general because the first attempt at moving was unsuccessful.
If you fail a complex move test, you can still do a simple one.

For artillery, any move at all is complex, so if they fail the test they can't then move. But for bowmen, they can still make a simple advance ...

Posted: Tue Sep 15, 2009 11:46 pm
by gozerius
When moving a battle line, all BGs are restricted to the movement of the BG with the worst movement. Since a BG of light arty or battle wagons must pass a CMT to move at all, all BGs attempting to move with it as part of a battle line have the same restrictions as the LArty or BWagons. All battleline moves are limited to simple advances. If light arty or battle wagons are included, you must pass a CMT to make it.

Posted: Tue Sep 15, 2009 11:51 pm
by ottomanmjm
Polkovnik wrote:You could get round this by putting the general with the Art and not attempting to move it as a battle line. Take the CMT for the Art on its own. Then the bow can move regardless of whether the CMT is passed.
This is fine if you only want to move once, but you need the whole battle line if you want to move twice. It seems that you take the risk of not moving at all if you want to try and move twice.

I guess brigading the Art BG's together is the way to go and just let the archers make one move at a time.

Posted: Wed Sep 16, 2009 2:24 am
by deadtorius
Is moving artillery really worth all that bother? Never used it myself but Blathergut tried it twice, didn't do anything. Out of 2 games it only got 1 shot off.

Posted: Wed Sep 16, 2009 3:37 am
by fatismo
Like any troop, used in the right way with the right support it can be very effective, and annoying when your opponent shouts 'incomming' and makes whistling and explosions sounds evertime he rolls the dice for them.

Posted: Wed Sep 16, 2009 9:10 am
by Polkovnik
ottomanmjm wrote:
Polkovnik wrote:You could get round this by putting the general with the Art and not attempting to move it as a battle line. Take the CMT for the Art on its own. Then the bow can move regardless of whether the CMT is passed.
This is fine if you only want to move once, but you need the whole battle line if you want to move twice.
No, even if you want to move twice you're still better off just moving the Art on its own. If you move the battle line twice it will only move 4 MU anyway. The bow can move this distance as a single move. So you roll CMTs for the Art first and move it. Then you can choose what to do with the bow.

Posted: Wed Sep 16, 2009 11:52 am
by madaxeman
gozerius wrote:When moving a battle line, all BGs are restricted to the movement of the BG with the worst movement. Since a BG of light arty or battle wagons must pass a CMT to move at all, all BGs attempting to move with it as part of a battle line have the same restrictions as the LArty or BWagons. All battleline moves are limited to simple advances. If light arty or battle wagons are included, you must pass a CMT to make it.
Surely they are restricted to the movement distance of the slowest - not every single movement rule of the "worst" ?

Posted: Wed Sep 16, 2009 5:37 pm
by petedalby
When moving a battle line, all BGs are restricted to the movement of the BG with the worst movement. Since a BG of light arty or battle wagons must pass a CMT to move at all, all BGs attempting to move with it as part of a battle line have the same restrictions as the LArty or BWagons. All battleline moves are limited to simple advances. If light arty or battle wagons are included, you must pass a CMT to make it.
I think that is an unduly harsh interpretation and one I would not support.

The bow could still move IMO.

Posted: Wed Sep 16, 2009 6:26 pm
by gibby
It does say "a mixed battle group or battle line tests using the worst applicable column in the simple and complex move table" page 43 and on page 41 it also says "light artillery and battle wagons(or a battle line including either of these) must pass a complex move test to carry out any move , whether simple or comples."

So surely that means if you declare it as a battle line and fail the test none of the battle line moves whether you support that version or not. Or am I missing something.

cheers
Jim

Posted: Wed Sep 16, 2009 8:27 pm
by nikgaukroger
IMO Jim is correct - not sure how you can read it otherwise.

Posted: Thu Sep 17, 2009 2:38 am
by gozerius
Like any troop, used in the right way with the right support it can be very effective, and annoying when your opponent shouts 'incomming' and makes whistling and explosions sounds evertime he rolls the dice for them.
With my Low Countries army, I use a battleline with 3 LArty BGs interspersed with 4 BGs of OSP. Led by an IC they can really move. The HW types provide rear support and that still gives me 2 more BGs of OSP to protect the flanks, with 2 BGs of skirmishers. Flanking the arty with deep blocks of OSp tends to discourage charges on the arty. Pretty hard to not contact the pointy sticks. If the enemy gets in charge range, the spears charge out and close ranks in the melee phase. Otherwise I bombard the enemy line until it starts to degrade, then move the spears forward, keeping the firing lanes clear until Impact. If only I could convince my opponents to stand still for this. Usually they run around to one flank or the other and my whole plan comes unglued. Arty supporting the main assault seems a better plan than brigading with more shooters. Arty with shooters is too much an inviting target for charges.

Posted: Thu Sep 17, 2009 8:39 am
by Polkovnik
gozerius wrote: Arty with shooters is too much an inviting target for charges.
But as long as they can't charge from outside shooting arc, they will take an awful lot of shooting on the way in. 2 dice from each arty base at 6MUs.
I've used 2 BGs of Art with a BG of 4 bow in between in my Imperial Roman army. The bow serves to widen the line as well as adding shooting dice. Even armoured infantry take a pounding on their way in, but the best target in enemy cataphracts.

Posted: Thu Sep 17, 2009 9:49 pm
by gozerius
And the Roman arty is drilled! Yikes.

Posted: Sun Sep 20, 2009 8:32 am
by petedalby
IMO Jim is correct - not sure how you can read it otherwise.
I stand corrected. :oops:

On re-reading you're quite right - does seem a bit harsh - but as someone else noted you're better off moving the BGs independently anyway.