Shooting cohesion tests
Posted: Mon Oct 12, 2026 9:43 am
I thought that units used the same RNG for all shooting tests during a turn.
Here the keil passes the first test and fails the second one but there are no extra maluses applied, how can this happen ? The only explanation that I can think of is that the first test could be a mis report - so not enough shooting casualties for a test and even if it would have failed nothing happens. So the second reported test is actually the first real test.
Here the keil passes the first test and fails the second one but there are no extra maluses applied, how can this happen ? The only explanation that I can think of is that the first test could be a mis report - so not enough shooting casualties for a test and even if it would have failed nothing happens. So the second reported test is actually the first real test.