Page 1 of 1

Crusade rework

Posted: Sat Aug 29, 2026 9:11 am
by Vladimir87BL
Because crusade is short (yes even on longest setting) in a way and we do not play against every faction than there is a way to make it longer!
Make connected crusade campaign, you start on initiate difficulty settings and must finish on Company Captain.
In campaign settings should be option does player want to play this connected difficulty or not, there should be optios does player want bonus levels for starting units in connected crusade.
If player do not want connected campaign, than player do not get any bonus levels for starting units.

1. player star on initiate difficulty settings:
- xp gain is normal and levels for units are normal
- short campaing is only available
2. than in Astartes difficulty settings:
- player gaine 2 levels for all units in start of campaign (and can chose any unit bonus for those two LVL)
- player on the end of this difficulty can chose one unit which can be transferred to next difficulty but it must be commander unit with 4 levels
- short and medium campaing is only available
3. than in Lieutenant difficulty settings:
- player gaine 3 levels for all units in start of campaign (and can chose any unit bonus for those two LVL)
- long campaing is only available
- if player buy unit for 1 token in HQ before first mission than can get 3 levels for that unit
- player on the end of this difficulty can chose one unit which can be transferred to next difficulty but it must be vehicle unit with 5 levels
- max number of unit levels should be 12
4. than in Company Captain difficulty settings:
- player gaine 5 levels for all units in start of campaign (and can chose any unit bonus for those two LVL)
- long campaing is only available
- if player buy unit for 1 token in HQ before first mission than can get 5 levels for that unit
- max number of unit levels should be 12