Late game resources
Posted: Fri Aug 14, 2026 2:45 pm
From a multiplayer game at turn 439
So late game too much:
Exotic fruits(gives some other bonus ...)
Legumes
- used by some low level building and then not later.
Wood
- player overbuild in Europe
- missing in the Africa and Other arid places.)
Flax
- apparently players doesn't build so many Levy camps as anticipated.
Gems
- few are needed and not that many are produced
- maybe Jewellers could use it or some noble building.
Wine
- used by low level churches, those all get replaced
- maybe also use by some high level public building?
Fruits
- not much used in Europe, castile seems to have 20 in surplus, but plenty used by Arabs.
Frankincense, Spice, Indigo, Ivory, Silk
- seems there is a missing need in many places.
- some comes from trade route, which should only make emporiums of what is needed?
Tin, Zink
- ehh usage?
Hemp
- not that many rope makers
Missing:
Grain
- this must be a bug as its always Country market missing afaik.
Salt
- this none Bombard DLC doesn't have the 3 salt producers, slat march?
Iron
- a lot of stuff uses iron, loads, this is after building a load of Iron Emporiums and all(?) mines, and a large number of surface iron.
- Possibility to build more mines in each iron ore region.
Ceramics
- nearly all regions have Leech gatherer and many have Necropolis
- ceramics should produce at least 2
Bricks
- many players chose not to build it.
Luxury
- the engraver is not a popular build, I got one, don't know about the other players.
Wood
- missing in arid, nearly fully build out in coastal areas in Africa
Tools
- Building a lot, which causes even more iron to be needed.
Nuts
- despite trying to get a lot more natural from fallow and building some seed storages its not enough
- either natural or seed storage should make 2.
Cotton
- in Europe, maybe it doesn't grow there?
Pottery
- some missing.
Leather
- low production in Africa due to missing furs.
Fur
- Not often a think in Africa/Arabia.
Did I miss anything?
So late game too much:
Exotic fruits(gives some other bonus ...)
Legumes
- used by some low level building and then not later.
Wood
- player overbuild in Europe
- missing in the Africa and Other arid places.)
Flax
- apparently players doesn't build so many Levy camps as anticipated.
Gems
- few are needed and not that many are produced
- maybe Jewellers could use it or some noble building.
Wine
- used by low level churches, those all get replaced
- maybe also use by some high level public building?
Fruits
- not much used in Europe, castile seems to have 20 in surplus, but plenty used by Arabs.
Frankincense, Spice, Indigo, Ivory, Silk
- seems there is a missing need in many places.
- some comes from trade route, which should only make emporiums of what is needed?
Tin, Zink
- ehh usage?
Hemp
- not that many rope makers
Missing:
Grain
- this must be a bug as its always Country market missing afaik.
Salt
- this none Bombard DLC doesn't have the 3 salt producers, slat march?
Iron
- a lot of stuff uses iron, loads, this is after building a load of Iron Emporiums and all(?) mines, and a large number of surface iron.
- Possibility to build more mines in each iron ore region.
Ceramics
- nearly all regions have Leech gatherer and many have Necropolis
- ceramics should produce at least 2
Bricks
- many players chose not to build it.
Luxury
- the engraver is not a popular build, I got one, don't know about the other players.
Wood
- missing in arid, nearly fully build out in coastal areas in Africa
Tools
- Building a lot, which causes even more iron to be needed.
Nuts
- despite trying to get a lot more natural from fallow and building some seed storages its not enough
- either natural or seed storage should make 2.
Cotton
- in Europe, maybe it doesn't grow there?
Pottery
- some missing.
Leather
- low production in Africa due to missing furs.
Fur
- Not often a think in Africa/Arabia.
Did I miss anything?