Seelowe 2v2 V2.0
Posted: Sat Aug 08, 2026 7:35 pm
Download the files to your OOB WW2/Scenario folder.
https://www.dropbox.com/scl/fi/rgit0fbb ... 4c2v7&dl=0
This is a modification of Erik's original 2v2 Seelowe 1940 1.0. It is a theoretical German invasion of Britain in 1940.
Objective:
Germany must capture 18 primary objective hexes extending from the coast to about half way up the island.
Britain must retain control of at least 1 primary objective.
Scenario length is 40 turns. No Core units for either side.
Summary:
Germany has the advantage in air and ground force. They should have sea superiority for awhile in the channel. The army needs to create a beachhead and to push inland to get their superior tanks into action. Germany has more fighters and bombers.
Britain has the advantage in naval forces but they are stretched out on the coasts. It will take the capital ships some time to reach the channel. Britain's ground forces are scattered throughout England. This will be their only reinforcements. Britain has a lot of AA guns but they are at half strength and need to be repaired. The air force is inferior to Germany so Britain must make good use of their AA guns.
Major Changes From V1.0
Added British ground supplies to northern England.
Added several British capital ships and escorts.
Added some British AT guns.
Deleted a couple British AA guns.
Added naval mines, MG Foxholes & Radar Stations.
Spread out the primary objectives.
Somewhat unscrambled the teammates forces.
Increased the income for all players.
Added German gunboats, torpedo boats, support ships and submarines.
Deleted a few German DD's.
Added some German torpedo bombers.
https://www.dropbox.com/scl/fi/rgit0fbb ... 4c2v7&dl=0
This is a modification of Erik's original 2v2 Seelowe 1940 1.0. It is a theoretical German invasion of Britain in 1940.
Objective:
Germany must capture 18 primary objective hexes extending from the coast to about half way up the island.
Britain must retain control of at least 1 primary objective.
Scenario length is 40 turns. No Core units for either side.
Summary:
Germany has the advantage in air and ground force. They should have sea superiority for awhile in the channel. The army needs to create a beachhead and to push inland to get their superior tanks into action. Germany has more fighters and bombers.
Britain has the advantage in naval forces but they are stretched out on the coasts. It will take the capital ships some time to reach the channel. Britain's ground forces are scattered throughout England. This will be their only reinforcements. Britain has a lot of AA guns but they are at half strength and need to be repaired. The air force is inferior to Germany so Britain must make good use of their AA guns.
Major Changes From V1.0
Added British ground supplies to northern England.
Added several British capital ships and escorts.
Added some British AT guns.
Deleted a couple British AA guns.
Added naval mines, MG Foxholes & Radar Stations.
Spread out the primary objectives.
Somewhat unscrambled the teammates forces.
Increased the income for all players.
Added German gunboats, torpedo boats, support ships and submarines.
Deleted a few German DD's.
Added some German torpedo bombers.