Page 1 of 1

PC2: Elite - All American | Out Now

Posted: Thu Jul 23, 2026 8:46 am
by MarcoT.


Panzer Corps 2: Elite - All American is out now for $4.99.

The All American campaign follows the legendary 82nd Airborne Division throughout World War II. You'll command one of America's most iconic airborne formations from its first combat operations to the final advance into Germany. The campaign begins with the invasion of Sicily and continues through Italy, Normandy and the liberation of Europe.

Unlike previous Elite campaigns centered on armored warfare, this campaign shifts the focus to close-quarters infantry combat. Airborne tactics, mobility and elite infantry rather than tanks. The result is a fresh gameplay experience while remaining true to the classic Panzer Corps formula.

Changelog v1.19.01
  • Added the new Elite: All American campaign
  • Fixed crash in Italy: vol. 1 campaign related to switching between GB and US cores with split units left on the map
  • Minor localization fixes in Italy: vol. 1 campaign

Re: PC2: Elite - All American | Out Now

Posted: Thu Jul 23, 2026 8:50 pm
by Tassadar
This crept up on me, but a nice surprise, will have to book some time for next week then. :)
MarcoT. wrote: Thu Jul 23, 2026 8:46 am [*]Fixed crash in Italy: vol. 1 campaign related to switching between GB and US cores with split units left on the map
[*]Minor localization fixes in Italy: vol. 1 campaign[/list]
Wonderful to see that fixed, but at the same time I wonder if the script bugs in Frontlines - Cyrenaica will get addressed? There's even a thread on the forums that already provides a ready solution to most of them. viewtopic.php?t=119198

Re: PC2: Elite - All American | Out Now

Posted: Sat Aug 01, 2026 12:42 am
by DrkCon
Woohoo!

Re: PC2: Elite - All American | Out Now

Posted: Sun Aug 02, 2026 11:47 am
by armedevil
In the 'Grave' scenario, deployment is exclusively in 'Thick Forest' hexes (only INF allowed). But transports also should be forbidden there. Nothing is keeping the player to use only para's without transports (and no bridge engineers...), but the Dodge adds so much power to the infantry, that I guess that few will do so.

Though you can (and probably should) add transports to your para's even if you start without. The scenario is about ground war, and the Dodges make a world of difference.

Also, Grave is on the other side of the river Maas ;-)

Re: PC2: Elite - All American | Out Now

Posted: Sun Aug 02, 2026 8:05 pm
by armedevil
I got a prototype tank: T26E4, 15 parts, 31 Hard Attack, 28 Ground Defense, 10 ini. Together with the Zero Slots trait I could choose for my custom Hero, this broke not only the scenario and whole rest of the DLC, but every connecting DLC after this ;-)

I have to put it in the reserve for the rest of the life of this core...

/PS I got to the maximum of 5999 experience, and Steamroller, in no time of course. The DLC is *very* generous with experience points. On generalissimus, as always.

Re: PC2: Elite - All American | Out Now

Posted: Wed Aug 05, 2026 9:31 pm
by Slime90
im so happy!

Re: PC2: Elite - All American | Out Now

Posted: Mon Aug 10, 2026 3:34 am
by DeathMutant
armedevil wrote: Sun Aug 02, 2026 8:05 pm The DLC is *very* generous with experience points. On generalissimus, as always.
Agreed. So much XP was awarded that I had numerous 5-Star units when only 2/3rds of the way through the campaign. Also, I played on General (3/5 difficulty) and had over 80K(!) Prestige at the end even though I was using Elite Reinforcements on 5-Star units (normally, not worth it) whenever I had the opportunity.