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1.18.01 - Patch Notes

Posted: Thu Jun 18, 2026 9:25 am
by tebaf3
We're releasing a new update for Gladius. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.

Changes since 1.17.1

v1.18.01
General

• Improved multiplayer connectivity.
• Adjusted effects for the Heavy Venom Cannon.

v1.18.00
"The mind-curdling cacophony of the battlefield! Shape it, savour it, add to it until your senses shake and your minds quiver with deafening bliss!" — Anonymous Noise Marine of Slaanesh

New Units (Eradication Pack DLC)
  • Celestian Insidiants (Adepta Sororitas) [Tier 4] - Anti-psyker melee infantry able to track down and eliminate strategic enemy assets.
  • Armoured Sentinel (Astra Militarum) [Tier 2] - Fire support walker unit.
  • Noise Marines (Chaos Space Marines) [Tier 3] - Ranged infantry unit with devastating sonic weaponry.
  • Warp Spiders (Craftworld Aeldari) [Tier 6] - Jet pack infantry specialized in hit-and-run tactics.
  • Seraptek Heavy Construct (Necrons) [Tier 10] - Super-heavy walker with powerful ranged weapons.
  • Wazbom Blastajet (Orks) [Tier 9] - Experimental ground-attack aircraft unit.
  • Thunderhawk Gunship (Space Marines) [Tier 10] - Super-heavy airborne assault transport unit with an array of weapons.
  • Harpy (Tyranids) [Tier 8] - Flying monstrous creature unit able to drop explosive spore mines.
Balance
  • Increased Gets Hot self-damage factor from 5% to 10%.
Bug Fixes
  • Fixed Deathstrike Missile sound.
  • Fixed Hellstrike Missile sound having silence in the beginning.
  • Fixed Ferrumite Cannon and Flechette Blaster icons.