Balance Feedback (small targeted adjustments)
Posted: Fri May 15, 2026 7:44 pm
Hello,
The Battle Sister Squad currently struggles to feel viable alongside the rest of the Sororitas roster. They are not asking to be the strongest unit in the game — far from it — but right now they feel noticeably behind, particularly in comparison to units available at a similar point cost. Most of the faction's firepower ends up relying on specialist units, and the baseline infantry rarely justifies its slot.
I would like to propose three small, interconnected changes that I believe would address this without making the unit overpowered:
1. +1 Armour Penetration on the Boltgun (base profile)
Currently, the Boltgun without Blessed Ammunition feels flatly inferior to almost every other ranged option in the game. A single point of AP would give it enough bite to contribute meaningfully against standard infantry targets.
2. A moderate accuracy improvement (global, across all weapon options)
The Battle Sisters' base accuracy is frequently cited by the community as a core problem. A modest buff — even 5 points — would make the unit feel more consistent and reliable without turning it into a damage powerhouse.
3. +1 turn added to the cooldown of Divine Ammunition (Blessed Bullets ability)
This compensates for the two improvements above and ensures the unit does not become oppressive when the ability is active. The goal is to make the base kit more functional, not to make the buffed state stronger than it already is.
Taken together, these changes would make the Battle Sister Squad a genuine, reliable infantry option that supports the rest of the roster — rather than a filler unit you reluctantly include to hit army composition requirements. They would not make the faction strong overall; they would simply bring its foundational unit up to a functional baseline.
Thank you for reading, and for the work you put into this game.
For the Emperor.
The Battle Sister Squad currently struggles to feel viable alongside the rest of the Sororitas roster. They are not asking to be the strongest unit in the game — far from it — but right now they feel noticeably behind, particularly in comparison to units available at a similar point cost. Most of the faction's firepower ends up relying on specialist units, and the baseline infantry rarely justifies its slot.
I would like to propose three small, interconnected changes that I believe would address this without making the unit overpowered:
1. +1 Armour Penetration on the Boltgun (base profile)
Currently, the Boltgun without Blessed Ammunition feels flatly inferior to almost every other ranged option in the game. A single point of AP would give it enough bite to contribute meaningfully against standard infantry targets.
2. A moderate accuracy improvement (global, across all weapon options)
The Battle Sisters' base accuracy is frequently cited by the community as a core problem. A modest buff — even 5 points — would make the unit feel more consistent and reliable without turning it into a damage powerhouse.
3. +1 turn added to the cooldown of Divine Ammunition (Blessed Bullets ability)
This compensates for the two improvements above and ensures the unit does not become oppressive when the ability is active. The goal is to make the base kit more functional, not to make the buffed state stronger than it already is.
Taken together, these changes would make the Battle Sister Squad a genuine, reliable infantry option that supports the rest of the roster — rather than a filler unit you reluctantly include to hit army composition requirements. They would not make the faction strong overall; they would simply bring its foundational unit up to a functional baseline.
Thank you for reading, and for the work you put into this game.
For the Emperor.