Bandits
Posted: Wed Apr 08, 2026 12:03 pm
I noted that there is a really high chance of getting a bandit/thief if you don't have a modest muslem landlord (or equivalent) but as soon as you got it there is nearly no chance of it occurring.
11.9.4. Stewardship-Money
If per turn stewardship compared to per-turn money is low (Stewardship at 50% or less), there is a risk of thieves appearing in the region (11.3.7). At the lower levels, these are a minor problem but unchecked can become a ‘Hideout’, ‘Guild’ and then an ‘Underground Network’. By the time they reach the higher levels you will be losing most of the local income and have a severe penalty to stewardship (in turn making it harder to deal with them).
11.9.5. Stewardship-Population
If the per turn stewardship production is equal to, or less than, the population there is a chance each turn that a Bandit Lair will occur.
Money is 4 times as high as stewardship, is the manual behind?
from MP game of course, ill see if I can remember to upload a save when I got a good game.
11.9.4. Stewardship-Money
If per turn stewardship compared to per-turn money is low (Stewardship at 50% or less), there is a risk of thieves appearing in the region (11.3.7). At the lower levels, these are a minor problem but unchecked can become a ‘Hideout’, ‘Guild’ and then an ‘Underground Network’. By the time they reach the higher levels you will be losing most of the local income and have a severe penalty to stewardship (in turn making it harder to deal with them).
11.9.5. Stewardship-Population
If the per turn stewardship production is equal to, or less than, the population there is a chance each turn that a Bandit Lair will occur.
Money is 4 times as high as stewardship, is the manual behind?
from MP game of course, ill see if I can remember to upload a save when I got a good game.