Crashes - Assault on Norha Base & Battle for Hannovrsch Munden
Posted: Sat Apr 04, 2026 8:20 pm
Both scenario's crash (unreal engine crashes) and I am unable able to proceed in either campaign. Norha Base crash details are in another thread. Hannovrsch Munden crash details are below.
LoginId:f71b226d4a3e304d5677e782239348eb
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UEBA_Win64_Shipping!TUGAS_CellObjectProxy::ObjectStyleSelected() [D:\Home\Headquarters_ColdWar\UEBA\Source\UEBA\UGAS\Object\Proxy\TUGAS_CellObjectProxy.cpp:25]
UEBA_Win64_Shipping!gas::TVisualMissionMap::SelectedObjectStateChanged() [d:\home\zzlibs\gas\visual\tvisualmissionmap.cpp:191]
UEBA_Win64_Shipping!gas::TVisualMissionMap::StateChanged() [d:\home\zzlibs\gas\visual\tvisualmissionmap.cpp:130]
UEBA_Win64_Shipping!TBattlefieldScreenForm::StateChanged() [d:\home\headquarters_coldwar\battleacademy\view\tbattlefieldscreenform.cpp:776]
UEBA_Win64_Shipping!gas::TBattlefieldController::AfterStateChange() [d:\home\zzlibs\gas\battlefield\tbattlefieldcontroller.cpp:679]
UEBA_Win64_Shipping!gas::TBattlefieldController::OnSelectMapObject() [d:\home\zzlibs\gas\battlefield\tbattlefieldcontroller.cpp:629]
UEBA_Win64_Shipping!gas::TBattlefieldForm::OnSelectMapObject() [d:\home\zzlibs\gas\forms\tbattlefieldform.cpp:642]
UEBA_Win64_Shipping!TBattlefieldScreenForm::SelectMapObject() [d:\home\headquarters_coldwar\battleacademy\view\tbattlefieldscreenform.cpp:3258]
UEBA_Win64_Shipping!TBattlefieldScreenForm::OnUnitCellClick() [d:\home\headquarters_coldwar\battleacademy\view\tbattlefieldscreenform.cpp:3314]
UEBA_Win64_Shipping!crx::impl::TFunctionOperatorTwo<TBattlefieldScreenForm,vxcl::TFilledArea *,int>::Call() [d:\home\zzlibs\crx\reflection\treflectionfunctionoperatortemplate.h:95]
UEBA_Win64_Shipping!std::_Func_impl_no_alloc<<lambda_842d2729c2127603a45818b4787893a6>,void,vxcl::TFilledArea *,int>::_Do_call() [c:\program files\microsoft visual studio\2022\community\vc\tools\msvc\14.16.27023\include\functional:16707566]
UEBA_Win64_Shipping!std::_Func_impl_no_alloc<<lambda_3d3832c2e046b7ae9709d647cb968be9>,void>::_Do_call() [c:\program files\microsoft visual studio\2022\community\vc\tools\msvc\14.16.27023\include\functional:15732480]
UEBA_Win64_Shipping!vxcl::TApplication::DoExternCalls() [d:\home\zzlibs\vxcl-crx\base\tapplication.cpp:922]
UEBA_Win64_Shipping!vxcl::TApplication::OnDoMouseEvent() [d:\home\zzlibs\vxcl-crx\base\tapplication.cpp:605]
UEBA_Win64_Shipping!vxcl::IDrawDriver::OnDoMouseEvent() [d:\home\zzlibs\vxcl-crx\render\idrawdriver.cpp:224]
UEBA_Win64_Shipping!AVXG_PlayerController::ProcessMouseKey() [D:\Home\Headquarters_ColdWar\UEBA\Source\UEBA\VXG\VXG_PlayerController.cpp:142]
UEBA_Win64_Shipping!AVXG_PlayerController::InputKey() [D:\Home\Headquarters_ColdWar\UEBA\Source\UEBA\VXG\VXG_PlayerController.cpp:83]
UEBA_Win64_Shipping!UGameViewportClient::InputKey()
UEBA_Win64_Shipping!FSceneViewport::OnMouseButtonUp()
UEBA_Win64_Shipping!SViewport::OnMouseButtonUp()
UEBA_Win64_Shipping!SButton::FArguments::OnClicked<SWindowTitleBar>()
UEBA_Win64_Shipping!FSlateApplication::RoutePointerUpEvent()
UEBA_Win64_Shipping!FSlateApplication::ProcessMouseButtonUpEvent()
UEBA_Win64_Shipping!FSlateApplication::OnMouseUp()
UEBA_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage()
UEBA_Win64_Shipping!FWindowsApplication::DeferMessage()
UEBA_Win64_Shipping!FWindowsApplication::ProcessMessage()
UEBA_Win64_Shipping!FWindowsApplication::AppWndProc()
user32
user32
UEBA_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages()
UEBA_Win64_Shipping!FEngineLoop::Tick()
UEBA_Win64_Shipping!GuardedMain()
UEBA_Win64_Shipping!GuardedMainWrapper()
UEBA_Win64_Shipping!WinMain()
UEBA_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
LoginId:f71b226d4a3e304d5677e782239348eb
EpicAccountId:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
UEBA_Win64_Shipping!TUGAS_CellObjectProxy::ObjectStyleSelected() [D:\Home\Headquarters_ColdWar\UEBA\Source\UEBA\UGAS\Object\Proxy\TUGAS_CellObjectProxy.cpp:25]
UEBA_Win64_Shipping!gas::TVisualMissionMap::SelectedObjectStateChanged() [d:\home\zzlibs\gas\visual\tvisualmissionmap.cpp:191]
UEBA_Win64_Shipping!gas::TVisualMissionMap::StateChanged() [d:\home\zzlibs\gas\visual\tvisualmissionmap.cpp:130]
UEBA_Win64_Shipping!TBattlefieldScreenForm::StateChanged() [d:\home\headquarters_coldwar\battleacademy\view\tbattlefieldscreenform.cpp:776]
UEBA_Win64_Shipping!gas::TBattlefieldController::AfterStateChange() [d:\home\zzlibs\gas\battlefield\tbattlefieldcontroller.cpp:679]
UEBA_Win64_Shipping!gas::TBattlefieldController::OnSelectMapObject() [d:\home\zzlibs\gas\battlefield\tbattlefieldcontroller.cpp:629]
UEBA_Win64_Shipping!gas::TBattlefieldForm::OnSelectMapObject() [d:\home\zzlibs\gas\forms\tbattlefieldform.cpp:642]
UEBA_Win64_Shipping!TBattlefieldScreenForm::SelectMapObject() [d:\home\headquarters_coldwar\battleacademy\view\tbattlefieldscreenform.cpp:3258]
UEBA_Win64_Shipping!TBattlefieldScreenForm::OnUnitCellClick() [d:\home\headquarters_coldwar\battleacademy\view\tbattlefieldscreenform.cpp:3314]
UEBA_Win64_Shipping!crx::impl::TFunctionOperatorTwo<TBattlefieldScreenForm,vxcl::TFilledArea *,int>::Call() [d:\home\zzlibs\crx\reflection\treflectionfunctionoperatortemplate.h:95]
UEBA_Win64_Shipping!std::_Func_impl_no_alloc<<lambda_842d2729c2127603a45818b4787893a6>,void,vxcl::TFilledArea *,int>::_Do_call() [c:\program files\microsoft visual studio\2022\community\vc\tools\msvc\14.16.27023\include\functional:16707566]
UEBA_Win64_Shipping!std::_Func_impl_no_alloc<<lambda_3d3832c2e046b7ae9709d647cb968be9>,void>::_Do_call() [c:\program files\microsoft visual studio\2022\community\vc\tools\msvc\14.16.27023\include\functional:15732480]
UEBA_Win64_Shipping!vxcl::TApplication::DoExternCalls() [d:\home\zzlibs\vxcl-crx\base\tapplication.cpp:922]
UEBA_Win64_Shipping!vxcl::TApplication::OnDoMouseEvent() [d:\home\zzlibs\vxcl-crx\base\tapplication.cpp:605]
UEBA_Win64_Shipping!vxcl::IDrawDriver::OnDoMouseEvent() [d:\home\zzlibs\vxcl-crx\render\idrawdriver.cpp:224]
UEBA_Win64_Shipping!AVXG_PlayerController::ProcessMouseKey() [D:\Home\Headquarters_ColdWar\UEBA\Source\UEBA\VXG\VXG_PlayerController.cpp:142]
UEBA_Win64_Shipping!AVXG_PlayerController::InputKey() [D:\Home\Headquarters_ColdWar\UEBA\Source\UEBA\VXG\VXG_PlayerController.cpp:83]
UEBA_Win64_Shipping!UGameViewportClient::InputKey()
UEBA_Win64_Shipping!FSceneViewport::OnMouseButtonUp()
UEBA_Win64_Shipping!SViewport::OnMouseButtonUp()
UEBA_Win64_Shipping!SButton::FArguments::OnClicked<SWindowTitleBar>()
UEBA_Win64_Shipping!FSlateApplication::RoutePointerUpEvent()
UEBA_Win64_Shipping!FSlateApplication::ProcessMouseButtonUpEvent()
UEBA_Win64_Shipping!FSlateApplication::OnMouseUp()
UEBA_Win64_Shipping!FWindowsApplication::ProcessDeferredMessage()
UEBA_Win64_Shipping!FWindowsApplication::DeferMessage()
UEBA_Win64_Shipping!FWindowsApplication::ProcessMessage()
UEBA_Win64_Shipping!FWindowsApplication::AppWndProc()
user32
user32
UEBA_Win64_Shipping!FWindowsPlatformApplicationMisc::PumpMessages()
UEBA_Win64_Shipping!FEngineLoop::Tick()
UEBA_Win64_Shipping!GuardedMain()
UEBA_Win64_Shipping!GuardedMainWrapper()
UEBA_Win64_Shipping!WinMain()
UEBA_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll