Slitherine Next - Checkpoint | Scramble: Battle of Britain
Posted: Fri Feb 13, 2026 9:46 am
Yesterday, we went behind the scenes of Scramble: Battle of Britain with developer Jon Coughlin for our first Slitherine Next – Checkpoint.
With the game in Early Access and following the recent Multiplayer Stability Patch, it was the perfect moment to discuss the upcoming Channel Defense Campaign and the road to version 1.0.
Here’s a hint of what we covered about the first single-player campaign:
https://www.youtube.com/live/VQKzfjv46n ... 39w6CKx5Qp
With the game in Early Access and following the recent Multiplayer Stability Patch, it was the perfect moment to discuss the upcoming Channel Defense Campaign and the road to version 1.0.
Here’s a hint of what we covered about the first single-player campaign:
- How community feedback is shaping development
- The campaign’s core design goals and narrative pillars
- New raids chaining multiple dogfights together
- Evolving pilot traits and capabilities
- Systems encouraging varied tactics in shorter, faster matches
- Bomber interception mechanics
- Upcoming aircraft
- And much more!